[MC-11348] The droppers reacts differently in singleplayer and multiplayer mode. Created: 08/Mar/13  Updated: 23/Mar/13  Resolved: 08/Mar/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.5
Fix Version/s: None

Type: Bug
Reporter: Petr Gatta Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: dropper
Environment:

Windows 8 Pro 64bit, Java JRE 7 64bit


Attachments: PNG File 2013-03-08_21.42.13.png    
Issue Links:
Duplicate
duplicates MC-11189 Comparator clock output doesn't ever ... Resolved
Confirmation Status: Unconfirmed

 Description   

I put 3 droppers on the top of each other. The bottom one I powered with "pulsing" redstone signal using the comparator and the redstone torch. Output signal of the comparator I returned back to the side of this comparator. Then I switch the comparator, so the output signal started pulsate. In singleplayer mode this works as I assumed. When I put some items into the bottom dropper, those items were transfered into the middle dropper and then into the top one.

However, in multiplayer mode this wiring doesn't work. Items, which I put into the bottom dropper weren't transfered into the upper droppers.

BTW: In singleplayer mode this wiring works in both survival and creative mode.



 Comments   
Comment by Tails [ 08/Mar/13 ]

Duplicate of MC-11189.

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