| Type: | Bug | ||
| Reporter: | Connor Steppie | Assignee: | [Mojang] Gnembon |
| Resolution: | Fixed | Votes: | 193 |
| Labels: | edge, sound, walking | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Hitboxes, Player
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| Mojang Priority: | Normal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
|
Mod edit:
Walking at the very edge of a block, and I mean the longest out possible on a block, will make it silent since it is not registering the walking. You are still on the block, just that it is silent. This bug has existed since before alpha. |
| Comments |
| Comment by Cyanee [ 02/Sep/24 ] |
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Relates to MC-274947 |
| Comment by Chorus bed (Inactive) [ 04/Apr/24 ] |
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Relates to MC-269734 |
| Comment by [Mod] ampolive [ 26/May/23 ] |
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wintersheep0 That is MC-139063, which is a separate bug. |
| Comment by wintersheep0 [ 26/May/23 ] |
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Still not completely resolved in Minecraft 1.20 Pre-release 6 with scaffoldings. Scaffoldings are not included in the bug report. A duplicated bug report is
With at least 4 scaffoldings, go to the top and hold shift at the edge of it to get fall damage.
Video of the bug being played in Minecraft 1.20 Pre-release 6: bug video |
| Comment by Brain81505 [ 11/Feb/23 ] |
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Can confirm in 23w06a |
| Comment by Brain81505 [ 01/Feb/23 ] |
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Can confirm in 23w05a |
| Comment by Brain81505 [ 25/Jan/23 ] |
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Can confirm in 23w04a |
| Comment by Brain81505 [ 18/Jan/23 ] |
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Can confirm in 23w03a |
| Comment by Josh Birk [ 07/Dec/22 ] |
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Can Confirm for 1.19.3 Release Candidate 3 |
| Comment by [Mod] Avoma [ 06/Aug/22 ] |
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Can confirm in 1.19.2. |
| Comment by bugssuck1189 [ 28/Jul/22 ] |
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| Comment by pulpetti [ 30/Apr/22 ] |
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In 22w17a. |
| Comment by Xander Smith [ 04/Apr/22 ] |
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Code analysis (tentative) This is probably because checks like this look directly below the center of the player to find what block the player is "standing" on. Instead, collision should track what blocks the player is colliding with and use that block instead. |
| Comment by Vidgame Doksha [ 20/Mar/22 ] |
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Yeah, this has been a thing since beta (probably further back, but I haven't played earlier versions) |
| Comment by WitherSlayer5000 [ 12/Mar/22 ] |
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How many People Tested this! it has like 200 Affects Versions lol and can confirm for 1.18.2. |
| Comment by MMK21 [ 28/Feb/22 ] |
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Affects 1.18.2 |
| Comment by user-39c63 (Inactive) [ 19/Jan/22 ] |
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Can confirm as of 22w03a |
| Comment by MMK21 [ 10/Dec/21 ] |
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Affects 1.18.1 |
| Comment by Creeper Juice [ 29/Jul/21 ] |
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This also prevents soul sand from slowing you down. |
| Comment by Кирилл [ 07/Jul/21 ] |
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Can confirm for 1.17.1. |
| Comment by [Mod] ampolive [ 01/Jul/21 ] |
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Can confirm in 1.17.1 Pre-release 3. |
| Comment by Emerald Walker [ 03/Jun/21 ] |
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Another effect is walking on the edge of powder snow doesn't slow you down, showcased in MC-227191 |
| Comment by Ash [ 03/Jun/21 ] |
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Confirmed in 1.17 pre-release 4 This bug also amusingly affects light blocks (landing on the corner of a solid with a light block under your center) causing yellow fall particles |
| Comment by bugsbugsbugs [ 03/Apr/21 ] |
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Powder snow is like climbing powder snow when wearing leather boots works like scaffolding, that is why powder snow is affected by MC-139063. |
| Comment by [Helper] gaspoweredpick [ 31/Mar/21 ] |
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This can now happen with powder snow when you're wearing leather boots. |
| Comment by [Mod] Avoma [ 04/Feb/21 ] |
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Can confirm in 21w05b. |
| Comment by [Mod] Avoma [ 03/Feb/21 ] |
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Can confirm in 21w05a. |
| Comment by Neonturtle_2 [ 19/Jan/21 ] |
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I suggest either trying to make the hitbox the player's shape so its a bit more accurate or to limit the distance that you can sneak. |
| Comment by BellCube [ 18/Dec/20 ] |
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In 20w49a, when Sculk Sensors were introduced, it was revealed that you are able to land on air, which triggers a Sculk Sensor. Best demonstrated when landing on a wool block, but your hitbox is more than 50% off the block. |
| Comment by Sunroses [ 14/Dec/20 ] |
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There's no reason it wouldn't affect literally every block, if we understand it correctly. The issue is in the code that calculates whether a player is "on" a block or not for the purposes of any effect relating to standing on a block. This is a major bug but it's also likely an extremely nontrivial fix; not only would the devs need to change the code that calculates whether a player is standing on a given block, they'd also need to add code to handle any potentially conflicting effects (such as if a player is standing on both soul soil and honey blocks while wearing soul speed boots, for example). While this could absolutely be done, there's no super obvious answer for how to go about it. Personally, what we'd do is just have the effects stack, and cancel out if they conflict? But that also means they'd have to make sure standing on the line between two blocks with the same effect doesn't cause the effect to be doubled!! I do hope mojang is at least discussing how to handle this, though. It seems like something very much worth prioritizing once other major bugs have been handled. |
| Comment by Bobby Misner [ 14/Dec/20 ] |
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This also affects cobwebs and my guess it also affects powdered snow although I haven't tested it
Also, this must be the oldest bug report still not resloved. Correct me if I am wrong
Also, confirmed for 1.16.4 |
| Comment by [Mod] Avoma [ 25/Nov/20 ] |
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Can confirm in 20w48a. |
| Comment by Neonturtle_2 [ 04/Nov/20 ] |
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Confirmed in Snapshot 20w45a. |
| Comment by bugsbugsbugs [ 08/Aug/20 ] |
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Also, only farmland that is under the center of the player gets turned into dirt when jumping. |
| Comment by bugsbugsbugs [ 16/Jun/20 ] |
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Confirmed for 1.16 pre-release 7 |
| Comment by CalXee [ 05/Jun/20 ] |
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Confirmed for 1.16 Pre-2 |
| Comment by bugsbugsbugs [ 05/Jun/20 ] |
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Confirmed for 1.16 Prerelease 1 |
| Comment by bugsbugsbugs [ 20/May/20 ] |
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Confirmed for 20w21a |
| Comment by bugsbugsbugs [ 15/May/20 ] |
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This bug also affects hay bale, so when you land on the edge of hay bale, it won’t reduce fall damage. |
| Comment by Fabian Röling [ 15/May/20 ] |
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That should be MC-181610. If you find a case where the center of the strider actually matters, please create a new report and say here that you did, so that it can be marked as related. |
| Comment by CalXee [ 14/May/20 ] |
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Striders also get cold standing on the edge of falling lava. They also don't seem to travel upwards anymore. Think this also relates to this issue. Minecraft 20w20b - Singleplayer 2020-05-14 16-50-19_Trim.mp4 |
| Comment by bugsbugsbugs [ 14/May/20 ] |
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Confirmed for 20w20b |
| Comment by Leony_HD [ 12/May/20 ] |
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Awesome! This feels so sneaky! |
| Comment by bugsbugsbugs [ 01/May/20 ] |
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Confirmed for 20w18a. This also affects magma blocks, but not damage of campfires. (normal and soul) |
| Comment by William A Ragle [ 23/Apr/20 ] |
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I did some testing planning to open my own issue specific to honey blocks, but luckily found this one so I do not duplicate. But I will put what I found here anyway. Java Minecraft 1.15.2 I put a honey block at -56, 56, 29. When crouch walking off the edge a player (and I assume any mob) can jump as though they were not on a honey block. I teleported myself right to the very edge of the block, at -55.88, 57.00, 29.999. (landing at y = 56.93750 if that matters at all) At that location the player's jump IS affected by the honey. But then I teleported to -55.88, 57.00, 30.00. At this location the player can jump freely uninterrupted from the honey block. I did some more testing. I discovered some unrelated facts, like that the coordinates 29.99999999999999, 29.999999999999993, and 29.999999999999996 are all valid, but all other coordinates in between and after are rounded. Also all of these coordinates on the honey block from the last paragraph still affect the player's jump height as though you are an the honey block, so all is working as intended here. I would suggest the player's hit box determine if it is affected by a block or not. This could break things in ways that I couldn't possibly think up, but obviously not all of the physics in this game work based on what is directly below Steve. If it did, we couldn't crouch walk off the edge of a block and hang onto it. I imagine that the same bit of code that tells the game not to fling Steve to the ground if you manage to get your center of mass off a block by .01 could help us out here. But I am only learning Java. Not yet worthy to be called a programmer, so I don't really know. |
| Comment by [Mod] violine1101 [ 11/Mar/20 ] |
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Soul Speed is affected as well, see |
| Comment by bugsbugsbugs [ 11/Mar/20 ] |
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This issue also affects blocks that have the climbable tag like for example ladders, vines. I am not sure if this is intended for these blocks but I believe that it's not. |
| Comment by Joe Dickson [ 12/Oct/19 ] |
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Allows you to jump onto iron block in attached picture if you stand on edge of honey block |
| Comment by [Mod] Pokechu22 [ 09/Oct/19 ] |
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I don't think it would be useful to split this one, since there is one underlying cause that, if fixed, would be fixed for more or less all of the cases. (It would require pretty systemic changes, but also almost certainly wouldn't be fixed for only one of the cases without fixing the rest.) Compare to, say, |
| Comment by Connor Steppie [ 09/Oct/19 ] |
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Should this ticket be split into multiple smaller tickets? Granted they all originate to this same cause though, so maybe not. |
| Comment by Iaiao [ 09/Oct/19 ] |
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Also affects honey blocks. |
| Comment by [Mod] violine1101 [ 12/Sep/19 ] |
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Also affects scaffolding. |
| Comment by Paint [ 15/Nov/18 ] |
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This bug allows you to stand on the edge of a magma block and not take any damage. |
| Comment by Stef B [ 08/Nov/18 ] |
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This makes descending very dangerous! (see
|
| Comment by Alex Mehne [ 07/Oct/18 ] |
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This issue makes falling on slime blocks adjacent to air quite risky |
| Comment by Connor Steppie [ 21/Jul/18 ] |
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Then why does it still show up upon falling? |
| Comment by Dylan [ 21/Jul/18 ] |
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Water particles probably don't show up with this bug because water is no longer really a block and is instead more of just a block tag. |
| Comment by Connor Steppie [ 20/Jul/18 ] |
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It seems as though sprinting on the edges of water no longer shows water particles. |
| Comment by Connor Steppie [ 31/May/18 ] |
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Affects 18w22c. Can a relates to be added for |
| Comment by [Mod] Michael Wobst [ 31/May/18 ] |
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Awesoman3000, ticket is yours now |
| Comment by Connor Steppie [ 31/May/18 ] |
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Affects 18w22b |
| Comment by Connor Steppie [ 30/May/18 ] |
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Affects 18w22a |
| Comment by Connor Steppie [ 23/May/18 ] |
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Affects 18w21a |
| Comment by Connor Steppie [ 17/May/18 ] |
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Affects 18w20c |
| Comment by Connor Steppie [ 16/May/18 ] |
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Affects 18w20b |
| Comment by Connor Steppie [ 15/May/18 ] |
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Affects 18w20a |
| Comment by Connor Steppie [ 09/May/18 ] |
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Affects 18w19b |
| Comment by Connor Steppie [ 08/May/18 ] |
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Affects 18w19a |
| Comment by Connor Steppie [ 19/Apr/18 ] |
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Affects 18w16a |
| Comment by Connor Steppie [ 11/Apr/18 ] |
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Affects 18w15a |
| Comment by Connor Steppie [ 05/Apr/18 ] |
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Affects 18w14b |
| Comment by Lukeonia1 [ 16/Oct/17 ] |
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Confirmed for 1.12.2. |
| Comment by user33 [ 28/Apr/17 ] |
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Confirmed for 17w17b |
| Comment by null (Inactive) [ 23/Jun/16 ] |
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Confirmed for 1.10.2. |
| Comment by null (Inactive) [ 22/Jun/16 ] |
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Confirmed for 1.10.1. |
| Comment by null (Inactive) [ 08/Jun/16 ] |
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Confirmed for 1.10. |
| Comment by null (Inactive) [ 07/Jun/16 ] |
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Confirmed for 1.10-pre2. |
| Comment by null (Inactive) [ 03/Jun/16 ] |
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Confirmed for 1.10-pre1. |
| Comment by null (Inactive) [ 26/May/16 ] |
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Confirmed for 16w21b. |
| Comment by null (Inactive) [ 25/May/16 ] |
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Confirmed for 16w21a. |
| Comment by null (Inactive) [ 18/May/16 ] |
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Confirmed for 16w20a. |
| Comment by null (Inactive) [ 11/May/16 ] |
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Confirmed for 1.9.4. |
| Comment by null (Inactive) [ 05/May/16 ] |
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Confirmed for 1.9.3-pre3. |
| Comment by James (inactive) [ 15/Mar/16 ] |
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Confirmed for 1.9.1-pre3. |
| Comment by James (inactive) [ 13/Jan/16 ] |
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Confirmed for 16w02a. |
| Comment by Green snake [ 17/Dec/15 ] |
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Minecraft 1.8.9 and 15w51b confirmed |
| Comment by Swekob [ 12/Nov/15 ] |
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Confirmed for 15w46a |
| Comment by Swekob [ 06/Nov/15 ] |
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Confirmed for 15w45a. |
| Comment by Swekob [ 29/Oct/15 ] |
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Confirmed for 15w44a. |
| Comment by Swekob [ 28/Oct/15 ] |
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Confirmed for 15w43c. |
| Comment by George Gates [ 14/Oct/15 ] |
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Still happening in 15w42a. |
| Comment by Noah Larkin [ 18/Aug/15 ] |
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Confirmed for 1.8.8 & 15w33c. |
| Comment by George Gates [ 18/Oct/14 ] |
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Confirmed in 1.8.1-pre2. |
| Comment by Andrew Thomas [ 10/Jul/14 ] |
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These are two screenshots showing the bug. Please note the x values of "Block" and "Looking at". The ice is along x=1, but the "Block" value you are "standing" on is 0. |
| Comment by Andrew Thomas [ 10/Jul/14 ] |
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Confirmed in 14w28b. It does have to do with the fact that you are not technically "standing" on the block. I will upload a couple pictures of the F3 menu showing this |
| Comment by Itouch2 [ 07/Mar/14 ] |
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still in 10c |
| Comment by Itouch2 [ 07/Mar/14 ] |
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Still a concern in 1.7.5, 14w08a and 10b, relates to |
| Comment by Samson Close [ 02/Feb/13 ] |
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I think the problem is that when you walk out oh the very edge of a block, you're actually no longer on the original block. If you go into 3rd person mode, you can see that you aren't actually on the block, and that you're actually on the air. It still registers that you are standing on the block, but not the part that makes noise. |
| Comment by Tails [ 25/Dec/12 ] |
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Confirmed in 1.4.6. |
| Comment by [Mojang] Nathan Adams [ 29/Oct/12 ] |
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Please don't mark an issue as affecting a future version; you can't have tested it already |
| Comment by Robbie Lee [ 29/Oct/12 ] |
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Confirmed, this occurs on mac computers too. |