[MC-1132] Netherportals create a huge lag, especially when serveral entities have to be teleported Created: 29/Oct/12  Updated: 10/May/17  Resolved: 30/Oct/12

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2
Fix Version/s: Minecraft 1.4.3

Type: Bug
Reporter: Simon Althaus Assignee: [Mojang] Nathan Adams
Resolution: Fixed Votes: 1
Labels: item, multiplayer, nether_portal, redstone

Confirmation Status: Unconfirmed

 Description   

When a dispenser attached to a redstone clock shoots items in an nether portal, it creates a huge lag. For more information see http://www.youtube.com/watch?v=cSFhVL_ES3M#t=0m16s



 Comments   
Comment by DiEvAl [ 30/Oct/12 ]

@Panda Are you saving the target portal in a tile entity inside the portal?

Comment by [Mojang] Panda [ 29/Oct/12 ]

This issue can also be seen in one of Ethos LP Epsiodes: http://www.youtube.com/watch?v=fNCeUvilpfg#t=9m10s (He plays in 12w37a, but it is still the same issue.)
The problem is that the game searches for a portal in a huge area in the other dimension every time an entity tries to teleport.

@Simon Althaus Thanks for posting all these bugs. I was about to do that today ;D

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