[MC-1132] Netherportals create a huge lag, especially when serveral entities have to be teleported Created: 29/Oct/12 Updated: 10/May/17 Resolved: 30/Oct/12 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.2 |
| Fix Version/s: | Minecraft 1.4.3 |
| Type: | Bug | ||
| Reporter: | Simon Althaus | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 1 |
| Labels: | item, multiplayer, nether_portal, redstone | ||
| Confirmation Status: | Unconfirmed |
| Description |
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When a dispenser attached to a redstone clock shoots items in an nether portal, it creates a huge lag. For more information see http://www.youtube.com/watch?v=cSFhVL_ES3M#t=0m16s |
| Comments |
| Comment by DiEvAl [ 30/Oct/12 ] |
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@Panda Are you saving the target portal in a tile entity inside the portal? |
| Comment by [Mojang] Panda [ 29/Oct/12 ] |
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This issue can also be seen in one of Ethos LP Epsiodes: http://www.youtube.com/watch?v=fNCeUvilpfg#t=9m10s (He plays in 12w37a, but it is still the same issue.) @Simon Althaus Thanks for posting all these bugs. I was about to do that today ;D |