[MC-11199] Eye of Ender does not always lead to the nearest Stronghold Created: 07/Mar/13 Updated: 03/May/15 Resolved: 13/Jun/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w10a, Snapshot 13w10b, Minecraft 1.5, Minecraft 1.5.2 |
| Fix Version/s: | Snapshot 13w24a |
| Type: | Bug | ||
| Reporter: | Ferd Erik | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 10 |
| Labels: | nearest, stronghold, structure, world | ||
| CHK: | |
| Confirmation Status: | Confirmed |
| Description |
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When throwing an Eye of Ender it does not always lead you to the nearest structure due to a typo in the method for that. What I expected to happen: What actually happend: Steps to reproduce: Harder way to prove it's not due to the preset or flatworlds: Why it happens: |
| Comments |
| Comment by BoxFigs [ 13/Jun/13 ] |
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(I know this is resolved, but I just want to add this.) I noticed this sort of thing on my server when I was finding all the strongholds in Creative mode. The Eyes of Ender pointed to one stronghold when I was closer to the ground, and then they pointed to a different one in about the opposite direction when I gained altitude. |
| Comment by Ferd Erik [ 13/Jun/13 ] |
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Fixed in 13w24a! |
| Comment by David N. Thomas [ 13/Mar/13 ] |
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This is actually an old issue that maybe was fixed or supposedly fixed at some intermediate point. In my old SMP world I had stumbled across one stronghold and when I used Eye of Ender to try for another it sent me to another area even if I was standing above the stronghold I had located. To add insult to injury the "stronghold" it was directing me to had been obliterated by other terrain generation. Eventually I employed AMIDST to confirm my coordinates and test it against the third stronghold. The Eye of Ender would not find either of the existing, unmolested strongholds even while standing above their end portals. It would only direct me to the location where the missing end portal should have been. This was back around 1.3.1 at the latest, though I do not have an accurate lower bound on the version number in which either the testing or terrain generation occurred. |
| Comment by Ferd Erik [ 13/Mar/13 ] |
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Okay steps for noticing with a normal world, not a superflat, so no presets and everything all normal. They will fly toward the first stronghold located at -515 29 601. |
| Comment by FireHunterX [ 13/Mar/13 ] |
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Didn't work for me UNLESS I generate more than 5 Strongholds in the same world. |
| Comment by Markku [ 13/Mar/13 ] |
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(Edit: whoopsie, another comment got between, took enough time to test and confirm the exact case below.) Here's the instructions: use the seed mentioned above: 6946425067433012199, and the preset mentioned above: 2;7,2x3,2;1;stronghold(distance=10), teleport to 101 10 -209. Notice the stronghold in southeast. Throw ender eyes and watch them fly to west-southwest instead. |
| Comment by Ferd Erik [ 13/Mar/13 ] |
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As I just said, go ahead and try it with the preset I posted in my last comment, |
| Comment by FireHunterX [ 13/Mar/13 ] |
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This would seem to be due to the fact that normal generation only includes 3 strongholds, not 10 . You are confusing the game's code by having a greater amount of them. |
| Comment by Ferd Erik [ 13/Mar/13 ] |
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You can of course try it with another preset, like 2;7,2x3,2;1;stronghold(distance=10), |
| Comment by Kumasasa [ 12/Mar/13 ] |
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Confirmed with the given flatland preset and coordinates, but not sure if the algorithm won't get confused by the many strongholds. |
| Comment by william daniel reid, jr. [ 12/Mar/13 ] |
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confirmed: http://youtu.be/5e77gaDTqXw |
| Comment by Ferd Erik [ 12/Mar/13 ] |
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Okay, I did not phrase that well. What I meant was fly close to a stronghold and throw Eyes of Ender from there. Sometimes they will not fly to the Stronghold closest to you even if you are just some blocks away from it. I will update the description with a better reproduction guide. |
| Comment by william daniel reid, jr. [ 12/Mar/13 ] |
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reproduction step 3 is quite vague! after steps 1 and 2, i tossed a hundred ender eyes while standing still, all went the same way. followed the eye direction for a bit, tossing numerous more eyes, everything appears to be functioning normally |