[MC-11189] Comparator clock output doesn't ever turn off Created: 06/Mar/13 Updated: 27/Mar/17 Resolved: 16/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w10b, Minecraft 1.5 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | George Gates | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 5 |
| Labels: | dispenser, dropper, redstone, redstone-comparator | ||
| Environment: |
OS: Windows 7 Home Premium 64-bit |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Game Mode: | Creative | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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Droppers and dispensers only react to rapid one-tick pulses if the signal strength is below a certain threshold (or the redstone wire length is above one, depending on how you word it). This video I recorded shows the issue more clearly, in addition to the screenshot. |
| Comments |
| Comment by Daan Boer [ 16/Mar/13 ] |
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Thanks, as you explain it it's very easy to understand |
| Comment by George Gates [ 16/Mar/13 ] |
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Looks like you're right. My initial tests using comparators as fast clocks (attached screenshot "othertests") had the pistons placed slightly differently. |
| Comment by Tails [ 16/Mar/13 ] |
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Now that I think of it, that works as intended, let's see how this comparator clock works: 1. Comparator is in subtraction mode. |
| Comment by Daniel "Glampkoo" [ 08/Mar/13 ] |
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Yes, I reproduced it and it is indeed a bug. |
| Comment by Anon Ymus [ 06/Mar/13 ] |
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Also confirmed. With a stronger signal, it shoots once and then stops. |
| Comment by Tails [ 06/Mar/13 ] |
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Confirmed and applies to all powered mechanisms like pistons, repeaters, noteblocks... |
| Comment by George Gates [ 06/Mar/13 ] |
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Here's a quick overview screenshot. |