[MC-11129] Unicode font text shadow in fullscreen mode Created: 06/Mar/13 Updated: 06/Dec/13 Resolved: 06/Dec/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w10b, Minecraft 1.5.1, Minecraft 1.5.2, Minecraft 1.6, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 13w47e, Minecraft 13w48a, Minecraft 13w48b |
| Fix Version/s: | Minecraft 1.7.3 |
| Type: | Bug | ||
| Reporter: | Itouch2 | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 0 |
| Labels: | None | ||
| Attachments: |
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| Confirmation Status: | Confirmed | ||||||||
| Description |
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In fullscreen mode, the Unicode font text shadow is (still) misaligned |
| Comments |
| Comment by [Mod] Ezekiel (ezfe) [ 10/Jul/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Markku [ 06/Mar/13 ] |
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Yes, indeed, because at the small scale the font is in practice squeezed to half the original size. 1-pixel wide shapes in glyphs of 10 pixels tall become half-a-pixel wide shapes in 5-pixel tall glyphs and possibly half-a-pixel positions, too. No way to render those properly without anti-aliasing, and even with anti-aliasing it wouldn't be the nicest thing to look at, although readable. I'm currently trying to figure out how to prevent it to use the x.5 scale factors when using unicode fonts. Or well, so far I don't even know how it scales texts, no matter what factor Edit: alas, it looks a lot like the text scale factor is bound to the overall scale factor quiet tightly; the font rendered itself doesn't know about it, but the whole overlay / GUI is scaled as one piece. Thus, just poking the font rendering factor doesn't look quite as easy as I thought. |
| Comment by Kumasasa [ 06/Mar/13 ] |
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GUI scale: Small makes it even worse... |
| Comment by Markku [ 06/Mar/13 ] |
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Added f3-screenshot 'f3-screenie.png' with the francais (france) as language on my system. (Sorry for the size, but it has to be fullscreen Edit: Ah, I had GUI scale "normal". When I selected "auto", menus were showing similar ugly stuff when scaled at certain levels. (Every second scale (the integer ratios) looks fine, every other looks bad). So, basically, seems that is is font/font scaling issue, not shadow alignment issue. (That is, it is trying to increase the size of 1 pixel wide shapes into 1.5 pixel wide shapes; of course that won't work and looks awful without anti-aliasing). The shadow could be generated slightly differently for perhaps a bit better result, but not much more can be done for it, without either anti-aliasing, or adjusting the fonts/glyphs, or not allowing fractional upscaling. |
| Comment by Kumasasa [ 06/Mar/13 ] |
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Windowed mode looks fine, fullscreen not. |
| Comment by Markku [ 06/Mar/13 ] |
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Could not reproduce with a language 'Pyccknn' and in 'Francais (France)'. All unicode font shadowing was nice. Including windowed and fullscreen, menus and f3-text. Notably, my F3-text was also unscaled, unlike in that screenshot. |
| Comment by Kumasasa [ 06/Mar/13 ] |
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Confirmed (Tested with French) |