[MC-11089] Long scoreboard objective titles can be offset screen Created: 05/Mar/13  Updated: 23/Mar/13  Resolved: 12/Mar/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w10a, Snapshot 13w10b, Minecraft 1.5
Fix Version/s: Snapshot 13w11a

Type: Bug
Reporter: Simon "Hypixel" Assignee: [Mojang] Nathan Adams
Resolution: Fixed Votes: 2
Labels: None

Attachments: PNG File 2013-03-07_16.50.17.png     PNG File SnapshotStuff.png     PNG File scoreboard.png    
Issue Links:
Duplicate
is duplicated by MC-12390 Scoreboard doesn't resize itself corr... Resolved
CHK:
Confirmation Status: Confirmed

 Description   

The objective title can be offset if too long

When either your name or score is long enough it helps setting back the title in-screen.

There is a temporary fix in the meantime for map makers, add fake family names as spaces to players



 Comments   
Comment by Russell Richardson [ 19/Mar/13 ]

Looks like its fixed in 1.5.1

Comment by Daniel [ 08/Mar/13 ]

@hypixel yea my IGN is Daniel_Mestre but it's glampkoo.

Comment by Simon "Hypixel" [ 08/Mar/13 ]

Maybe your character name is too long Daniel ? Try having a longer scoreboard name

BTW The temporary fix kinda screw up the chat so I had to skip the word "Gathered" in my map

Comment by Daniel [ 07/Mar/13 ]

Sorry but appears that I can't reproduce this bug.

Comment by Anon Ymus [ 07/Mar/13 ]

Confirmed in 1.5.

Comment by Simon "Hypixel" [ 07/Mar/13 ]

It's because your name + score are long enough to prevent the offset, set your score to 0. It's possible to do spaces in objectives with this command:
/scoreboard objectives add Souls dummy Souls Gathered
/scoreboard objectives setdisplay sidebar Souls
/scoreboard players set @a Souls 1

Comment by Anon Ymus [ 07/Mar/13 ]

I don't think it's possible to create an objective with a space in its name.

Comment by Daniel [ 07/Mar/13 ]

Ok give me the syntax of the console to reproduce it, please

Comment by Simon "Hypixel" [ 07/Mar/13 ]

Nope still off-set

Comment by Daniel [ 07/Mar/13 ]

Fixed in 1.5

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