[MC-11064] New T-Flip Flop nonfunctioning Created: 05/Mar/13 Updated: 27/May/13 Resolved: 20/May/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w09c |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Zack McClean | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
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| Confirmation Status: | Confirmed | ||||||||
| Description |
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A new t-flip flop was created to work with the redstone block after Snapshot 13w03a (refer to attached images), however, as of 13w09c, it does not work. Normally, the redstone above the input would power the bottom piston via the block on top, which in turn powers the piston holding the redstone block, but once the piston retracts, the block does not. However, if it is turned on again, the piston extends and pulls the block back. With 13w09c, the piston behind the input it powered, but the piston controlling the redstone block is not. |
| Comments |
| Comment by Tails [ 20/May/13 ] |
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This ticket has been marked as a duplicate of MC-11165, in favor of the better description/information provided. |
| Comment by Zack McClean [ 11/Mar/13 ] |
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Thanks for the suggestions all. I found my own little way to fix it, by adding a repeater between the first and second piston. |
| Comment by Bradley Paul Gizzi [ 05/Mar/13 ] |
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Sorry Markku xD |
| Comment by Bradley Paul Gizzi [ 05/Mar/13 ] |
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Confirmed 13w10a |
| Comment by Markku [ 05/Mar/13 ] |
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Not been following the redstone changes lately, but I'd think that the piston-with-glue rule-of-thumb is that if it pulls in and there is a block next to the piston's head, it pulls that block, too. And as the reporter describes, this only happens every second activation with his setup. (So I think: confirmed). If my assumption of how the piston should work is correct, then this is indeed a bug. |
| Comment by Bradley Paul Gizzi [ 05/Mar/13 ] |
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Yeah just realised... It is a bug. Well I uploaded a solution -Tails |
| Comment by Tails [ 05/Mar/13 ] |
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Seems like it depends on the button placement. If I put the button above the redstone dust it works perfectly fine. |
| Comment by Bradley Paul Gizzi [ 05/Mar/13 ] |
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Sorry. Anyway Theres your fix |
| Comment by Bradley Paul Gizzi [ 05/Mar/13 ] |
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Uploaded a fix. |
| Comment by Markku [ 05/Mar/13 ] |
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Bradley, when making statements like that, please provide sources. Like another issue in which the mentioned change was made as a fix. |
| Comment by Bradley Paul Gizzi [ 05/Mar/13 ] |
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This is not a bug. |