[MC-10991] Disappearing Builds Created: 04/Mar/13 Updated: 23/Mar/13 Resolved: 11/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w10a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Felipe Danza | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
When I place a chest and store items and log off the chest is gone and the items to. And when you place blocks and log off then it is gone and u don't get it back. |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Survival | ||||||||
| Comments |
| Comment by Tails [ 11/Mar/13 ] |
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Duplicate of |
| Comment by Kumasasa [ 06/Mar/13 ] |
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The server logfile is never deleted, always appended. |
| Comment by Saber Mage [ 06/Mar/13 ] |
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I did not check the server.log; would relevant info still be there, or is it wiped with each server startup? And yes, I always use both the save-all and stop commands to shut down my server. |
| Comment by Kumasasa [ 05/Mar/13 ] |
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Did you find anything unusual in the server.log ? |
| Comment by Saber Mage [ 05/Mar/13 ] |
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I can confirm that I have recently experienced this with my own SMP server. I lost many hours of work because of this bug. I cannot reproduce it, but it took restarting the entire computer the server was on, to fix. To clarify, new builds do not "disappear" with this bug, but revert to a former state once all users log off, or once chunks are unloaded. The only things that do not revert, of course, are those independent of chunks: Player inventories, ender chests, etc. But all tile entities within a chunk do revert, including their associated data values. In my instances, nearly every chunk near the world spawn was reverted to its state from over 48 hours earlier. |
| Comment by Anon Ymus [ 04/Mar/13 ] |
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Duplicate of |
| Comment by Kumasasa [ 04/Mar/13 ] |
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Cannot reproduce, neither single nor multiplayer. |
| Comment by Tails [ 04/Mar/13 ] |
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Please do not mark issues as private, unless your bug report is a security issue containing information that may compromise your server/client. |