[MC-1080] Mob fire graphics do not match death animation Created: 28/Oct/12  Updated: 12/Aug/20  Resolved: 11/Jan/16

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.7, Snapshot 13w05b, Snapshot 13w07a, Minecraft 1.5, Minecraft 1.6.4, Minecraft 1.7.4, Minecraft 1.7.10, Minecraft 14w30b, Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w33c, Minecraft 14w34a, Minecraft 14w34b, Minecraft 14w34c, Minecraft 14w34d, Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8, Minecraft 15w49b, Minecraft 1.8.9, Minecraft 15w51b
Fix Version/s: None

Type: Bug
Reporter: Kevin Reid Assignee: [Mojang] Grum (Erik Broes)
Resolution: Works As Intended Votes: 6
Labels: fire, graphics, mob

CHK:
Confirmation Status: Confirmed
Game Mode: Survival

 Description   

When a tall mob dies while on fire, its body falls over, but the fire effect remains upright, so there is a pillar of fire without anything to support it until the body vanishes.



 Comments   
Comment by James (inactive) [ 23/Dec/15 ]

Confirmed for 1.8.9 and 15w51b.

Comment by Liam Whitt [ 05/Dec/15 ]

Confirmed for 15w49b.

Comment by [Mod] Sonicwave [ 19/Sep/14 ]

Confirmed in 1.8.

Comment by [Mod] Sonicwave [ 28/Aug/14 ]

Confirmed in 1.8-pre2.

Comment by S P [ 24/Aug/14 ]

Confirmed in 1.8-pre1

Comment by Liam Whitt [ 31/Jul/14 ]

Confirmed for 14w31a.

Comment by Kevin Reid [ 25/Jul/14 ]

Confirmed for 14w30c.

Comment by [Mod] Ezekiel (ezfe) [ 25/Jul/14 ]

Is this still a concern in the latest Minecraft version 14w30c? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by [Mod] Ezekiel (ezfe) [ 22/Jan/14 ]

Reopened.

Comment by Kevin Reid [ 22/Jan/14 ]

Yes, this is still an issue in the current release, Minecraft 1.7.4. I did not notice the request for update before.

Comment by Jesper the End [ 18/Feb/13 ]

confirmed for 13w07a

Comment by Anon Ymus [ 20/Jan/13 ]

Okay, reopening.

Comment by Alexander Ryan [ 20/Jan/13 ]

Eh, limitation or not, I don't think it would be out of the range of coding to simply make the fire graphic disappear the second the mob is dead rather than have it continue throughout the entity's dying animation.

Comment by Anon Ymus [ 20/Jan/13 ]

This is a limitation of the fire graphic.

Comment by Dominic Schaedler [ 21/Dec/12 ]

That's always been there and doesn't really effect Gameplay... I dont see why its an issue...

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