[MC-10717] Comparators always have 1 tick delay. Created: 02/Mar/13  Updated: 27/Mar/17  Resolved: 21/Oct/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w09c, Minecraft 1.5.1, Snapshot 13w22a
Fix Version/s: None

Type: Bug
Reporter: yut951121 Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: None
Environment:

OS:Windows Vista Home Premium K SP2 32bit
CPU: AMD FX-6100 @ 3.30GHz
RAM:4.00GB
java version "1.7.0_15"
Java(TM) SE Runtime Environment (build 1.7.0_15-b03)
Java HotSpot(TM) Client VM (build 23.7-b01, mixed mode, sharing)


Issue Links:
Relates
relates to MC-9404 Comparators bug again Resolved
CHK:
Confirmation Status: Confirmed

 Description   

Compared with 1-tick delay repeaters, comparators have same delay. Video : http://www.youtube.com/watch?v=Qp15_hNDLbw



 Comments   
Comment by yut951121 [ 28/Apr/13 ]

I remember, comparators had no delay at first and some worlds corrupted with infinite loop. So mojang added 0.5 tick delay to it. But after some snapshots, its delay had 1 tick when in subtraction mode, and now it always have 1-tick delay. Is it intended? If so, there's no problem closing this issue.

Comment by Kwin van der Veen [ 20/Apr/13 ]

What is the bug? Since to me it seems that it is working as intended, a comparator (either in compare or subtract mode) have the same amount of delay as a repeater at default timing, so 1 redstone tick, which is equal to 2 game ticks.

Comment by yut951121 [ 22/Mar/13 ]

Updated.

Comment by Kumasasa [ 18/Mar/13 ]

Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Anon Ymus [ 02/Mar/13 ]

Confirmed.

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