[MC-10717] Comparators always have 1 tick delay. Created: 02/Mar/13 Updated: 27/Mar/17 Resolved: 21/Oct/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w09c, Minecraft 1.5.1, Snapshot 13w22a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | yut951121 | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Environment: |
OS:Windows Vista Home Premium K SP2 32bit |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||
| Description |
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Compared with 1-tick delay repeaters, comparators have same delay. Video : http://www.youtube.com/watch?v=Qp15_hNDLbw |
| Comments |
| Comment by yut951121 [ 28/Apr/13 ] |
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I remember, comparators had no delay at first and some worlds corrupted with infinite loop. So mojang added 0.5 tick delay to it. But after some snapshots, its delay had 1 tick when in subtraction mode, and now it always have 1-tick delay. Is it intended? If so, there's no problem closing this issue. |
| Comment by Kwin van der Veen [ 20/Apr/13 ] |
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What is the bug? Since to me it seems that it is working as intended, a comparator (either in compare or subtract mode) have the same amount of delay as a repeater at default timing, so 1 redstone tick, which is equal to 2 game ticks. |
| Comment by yut951121 [ 22/Mar/13 ] |
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Updated. |
| Comment by Kumasasa [ 18/Mar/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Anon Ymus [ 02/Mar/13 ] |
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Confirmed. |