[MC-107] Potion of night vision: total blackout Created: 24/Oct/12 Updated: 28/Jun/15 Resolved: 27/Feb/14 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.1, Minecraft 1.4.4, Minecraft 1.4.5, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w05b, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w25c, Snapshot 13w26a, Minecraft 1.6, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 13w38a, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b, Minecraft 13w42a, Minecraft 13w42b, Minecraft 13w43a, Minecraft 1.7, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 1.7.4 |
| Fix Version/s: | Minecraft 13w48b, Minecraft 14w08a |
| Type: | Bug | ||
| Reporter: | Tomas Watchorn | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 27 |
| Labels: | None | ||
| Environment: |
OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.18.10.3071, Intel |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Community Consensus | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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when using a potion of night vision, occasionally everything will go completely black, no matter what, even if the potion effect is still active, the only way to fix this is by placing a torch (other blocks may work. This normally occurs when under a roofed area, e.g cave, house, arena. Steps for how to reproduce: |
| Comments |
| Comment by GrygrFlzr [ 01/Mar/14 ] |
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Tom McQueen: The issue has been fixed in the latest snapshot, which is why old versions are ignored. |
| Comment by Tom McQueen [ 01/Mar/14 ] |
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had this issue last night on 1.7.2, yeah it's an old version now but proves there is still some issue, only happened for one of the two that were playing and was very random and hard to replicate, but there is still some kind of glitch |
| Comment by Itouch2 [ 27/Feb/14 ] |
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Cannot reproduce in 08a |
| Comment by [Mod] Ezekiel (ezfe) [ 26/Feb/14 ] |
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Is this still a concern in the latest Minecraft version 14w08a? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Kumasasa [ 22/Dec/13 ] |
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Reopened due to |
| Comment by [Mod] Ezekiel (ezfe) [ 02/Dec/13 ] |
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Possibly fixed. Resolved for now. I will reopen if someone reports this again. |
| Comment by PTR_91 [ 02/Dec/13 ] |
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So far I haven't noticed this in 13w48b. |
| Comment by Howard Chen [ 11/Nov/13 ] |
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It might be related to lighting updates. Watch mumbo's or Xisumavoid's videos where they did the ABBA Caving. |
| Comment by JT [ 11/Nov/13 ] |
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I get this from time to time when building in Creative mode and using the /effect command. The only way I can "see" when it happens is to place a torch. |
| Comment by Sam Sutherland [ 10/Nov/13 ] |
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[1.7.2] I found that it occurred for me, about every 30 seconds, while I was building an underground staircase in creative, almost solid mining and placing. I have the latest graphics drivers etc. |
| Comment by CinderLocke [ 05/Nov/13 ] |
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I currently have a similar issue. In my single player game i use night vision potions while working underwater on a lake project. I've noticed that it usually only occurs when I am below water. Water is probably the equivalent to the cave or overhang ceilings in my case. i use version 1.7.2 and have never had this problem until today. The only way I have found to fix it is to swim up. placing torches or glowstone did not fix it. it is mildly annoying and occurs ever few minutes of block placing or removing. Hope this helps in getting the bug fixed. |
| Comment by Susan E Cain [ 31/Oct/13 ] |
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I am still having a problem with this issue in 1.7.2. |
| Comment by Steven Valenski [ 27/Oct/13 ] |
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and 1.7.1 and 1.7.2 |
| Comment by Steven Valenski [ 23/Oct/13 ] |
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please update to also include 1.7 |
| Comment by Joe Coleman [ 22/Oct/13 ] |
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I've tested it in both 13w42b and 13w43a. Both versions are still affected by this bug. |
| Comment by [Mod] Ezekiel (ezfe) [ 19/Oct/13 ] |
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Is this still a concern in the latest Minecraft version 13w42b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Josh T [ 17/Oct/13 ] |
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confirmed in 1.6.4, also in creative mode. |
| Comment by Qwert [ 12/Oct/13 ] |
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Confirmed in 13w41a/b. I have found that another trick to stop it is to get within ~2 blocks of an open (to the sky) area. No shaders, no blindness, and it still happens. It's even happened to me with ~4 minutes left for the effect. |
| Comment by WolfieMario [ 26/Sep/13 ] |
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No, the inventory screen and NBT editors only indicate Night Vision. No Blindness effect is present. |
| Comment by Bailey fulmer [ 26/Sep/13 ] |
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I have had this happen when I have both Blindness and Night vision on at one time. |
| Comment by Paint [ 20/Sep/13 ] |
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Voted upon. I'm trying to make a map and relying heavily on Night Vision as well as 1.7 command features to make it. Thanks for the torch trick, I wasn't aware of that. |
| Comment by WolfieMario [ 20/Sep/13 ] |
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Also added some screenshots of how this looks on 13w38a. The ones with a skyline and clouds are actually immediately upon reload; Phosphor is the only reason I managed to capture them in time. Otherwise, without shaders the skyline will flicker like that for an instant after world reload. These screenshots were taken underground, by the way. |
| Comment by WolfieMario [ 20/Sep/13 ] |
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Confirmed to be very common in 13w38a. For me, it only starts happening once the potion is about to wear off (i.e. fewer than ten seconds remain). If I let it wear off, or expose myself to any form of light, the blackout glitch goes away. However, if I splash myself with another night vision potion, the blackout effect continues, lasting the full duration of the effect if I don't approach any light during that time. I was surprised when I first encountered this while playing with the Phosphor shader (that's vanilla). The screen did a slow fade to black, and I couldn't fix it because I didn't know it was thanks to the Night Vision. I thought it was the shader (in fact, the changes to rendering may have made this bug more common in 13w38a). Surprisingly, the game crashed not too long after this. I'll be posting that crash report. Again, this was an actual crash, not a forced F3+C crash. I don't know whether the crash was due to this bug, a bug in Phosphor, or Phosphor reacting poorly to this bug in particular. I'll also post a world download, as the bug persists upon reload, at least on the laptop I tried this on. Note: the bug does not persist when loaded on my desktop which never experienced this bug, but it always happens when loading that file on my laptop. So if you can't reproduce it, that's not a fault of the file: chances are you'd only be able to reproduce it with a similar graphics card. |
| Comment by Dan Barron [ 20/Sep/13 ] |
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it only started to happen for me in the recent (13w38a) snapshot, before that this never happened. Now it happens like every 10 minutes with the night vision effect |
| Comment by Maegan Parry [ 13/Sep/13 ] |
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This happened to me while I was making underground catacombs for a pyramid I'd been working on. I was using a night vision potion until I put up torches in the tombs. When the light went out I had a mini heart attack. One of the scariest moments of my life. Unfortunately I can't confirm the glitch with anything but an Intel graphics card. My card is an Intel(R) HD Family. |
| Comment by Ksenofontov Alexander [ 11/Aug/13 ] |
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Never noticed on my notebook with ATI graphics card. |
| Comment by Kumasasa [ 11/Aug/13 ] |
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Ok thanks, can anyone confirm this with any graphics card except Intel ? |
| Comment by Ksenofontov Alexander [ 11/Aug/13 ] |
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Yes, i can confirm it on 1.6.2 with 1.2.1 launcher. PS: Game behavior don't depend on Launcher. |
| Comment by Kumasasa [ 11/Aug/13 ] |
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Is this still a concern in the current Minecraft version 1.6.2 / Launcher version 1.2.1 with current, updated graphics card drinvers ? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. To update the graphics card drivers follow these instructions: Updating Graphics Card Drivers.
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| Comment by Kumasasa [ 12/Jul/13 ] |
OpenGL: Intel(R) HD Graphics Family GL version 3.0.0 - Build 8.15.10.2342, Intel Outdated (=ancient) graphics driver. |
| Comment by Ksenofontov Alexander [ 28/Jun/13 ] |
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Can confirm also on PC with Intel Core 2 Duo. (Graphics is embedded, too) |
| Comment by Kumasasa [ 27/Jun/13 ] |
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Again OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2843, Intel |
| Comment by Adam [ 27/Jun/13 ] |
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I have had this happen in the 1.6 pre-release, here is my crash report: ---- Minecraft Crash Report ---- // My bad. Time: 27/06/13 21:47 Description: Manually triggered debug crash java.lang.Throwable at atm.k(SourceFile:1232) at atm.S(SourceFile:662) at atm.d(SourceFile:618) at net.minecraft.client.main.Main.main(SourceFile:101) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- Affected level -- Details: Level name: MpServer All players: 1 total; [bcu['rdmgnrtdgy'/0, l='MpServer', x=76.10, y=34.89, z=-878.67]] Chunk stats: MultiplayerChunkCache: 441 Level seed: 0 Level generator: ID 01 - flat, ver 0. Features enabled: false Level generator options: Level spawn location: World: (90,125,-891), Chunk: (at 10,7,5 in 5,-56; contains blocks 80,0,-896 to 95,255,-881), Region: (0,-2; contains chunks 0,-64 to 31,-33, blocks 0,0,-1024 to 511,255,-513) Level time: 76508 game time, 6000 day time Level dimension: 0 Level storage version: 0x00000 - Unknown? Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false) Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false Forced entities: 18 total; [rk['Bat'/3165, l='MpServer', x=100.24, y=34.00, z=-853.22], rk['Bat'/6192, l='MpServer', x=87.54, y=34.23, z=-863.84], rk['Bat'/924, l='MpServer', x=87.88, y=34.00, z=-856.94], bcu['rdmgnrtdgy'/0, l='MpServer', x=76.10, y=34.89, z=-878.67], rk['Bat'/7629, l='MpServer', x=110.14, y=33.66, z=-857.32], rk['Bat'/6870, l='MpServer', x=117.57, y=34.84, z=-861.78], rk['Bat'/3080, l='MpServer', x=114.34, y=35.10, z=-852.31], rk['Bat'/3082, l='MpServer', x=93.91, y=34.64, z=-856.50], rk['Bat'/8345, l='MpServer', x=94.69, y=33.97, z=-861.44], rk['Bat'/2388, l='MpServer', x=103.20, y=32.73, z=-860.86], rk['Bat'/2387, l='MpServer', x=103.32, y=34.32, z=-852.27], rk['Bat'/2385, l='MpServer', x=106.64, y=35.43, z=-861.07], rk['Bat'/6191, l='MpServer', x=98.47, y=37.10, z=-857.00], rk['Bat'/6189, l='MpServer', x=77.97, y=34.10, z=-869.25], rk['Bat'/3078, l='MpServer', x=89.59, y=33.05, z=-857.75], rk['Bat'/1213, l='MpServer', x=77.28, y=35.10, z=-870.50], rk['Bat'/3079, l='MpServer', x=74.03, y=33.85, z=-864.00], rk['Bat'/6188, l='MpServer', x=80.17, y=32.74, z=-872.65]] Retry entities: 0 total; [] Stacktrace: at bcr.a(SourceFile:284) at atm.b(SourceFile:1743) at atm.d(SourceFile:627) at net.minecraft.client.main.Main.main(SourceFile:101) -- System Details -- Details: Minecraft Version: 1.6 Operating System: Windows 8 (amd64) version 6.2 Java Version: 1.7.0_21, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 514025824 bytes (490 MB) / 730136576 bytes (696 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 1 total; -Xmx2048m AABB Pool Size: 228 (12768 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 Launched Version: 1.6 LWJGL: 2.9.0 OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.17.10.2843, Intel Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Resource Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: 57 (3192 bytes; 0 MB) allocated, 14 (784 bytes; 0 MB) used |
| Comment by Tails [ 31/May/13 ] |
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Anyone else experiencing this issue: |
| Comment by Tails [ 31/May/13 ] |
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Thanks: OpenGL: Intel(R) HD Graphics 4000 GL version 4.0.0 - Build 9.18.10.3071, Intel |
| Comment by Ksenofontov Alexander [ 31/May/13 ] |
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Crash report |
| Comment by Tails [ 31/May/13 ] |
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@Ksenofontov Alexander: Please force a crash by pressing F3 + C for 10 seconds while ingame and attach the crash report here. |
| Comment by Ksenofontov Alexander [ 31/May/13 ] |
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Can confirm on Minecraft 1.5.2. After ~10minutes of night vision -> blackout. This happens only on intel videocards (has two computers with Intel HD Graphics, it happens, has three computers with ATI, not happens) |
| Comment by AgentM [ 22/Mar/13 ] |
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Charles Cultien means: /effect 15 ... = with these two effects You will get this |
| Comment by Tomas Watchorn [ 05/Mar/13 ] |
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I can confirm this still happens in the original way listed in the description in 13w10a |
| Comment by CharlesC [ 04/Mar/13 ] |
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I can confirm it using blindness+night vision in 13w10a. I don't know for the original way put in the post |
| Comment by Chloe Idun Anderson [ 04/Mar/13 ] |
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Can we get a confirmation of whether this happens in 13w10a and an update to the affected versions? |
| Comment by CharlesC [ 27/Feb/13 ] |
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If you use blindness+night vision effect, it happens the same (very reliable way to reproduce) |
| Comment by Charlotte Buff [ 06/Feb/13 ] |
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I can confirm this issue for snapshot 13w05b. |
| Comment by [Mod] CubeTheThird [ 17/Jan/13 ] |
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Technically all issues should be looked into (and fixed), but there is always priority for this. To increase priority for issues, simply vote them up. |
| Comment by Tim Fett [ 16/Jan/13 ] |
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Is there a chance we could get some sort of confirmation from the admins that this will be looked into/fixed? |
| Comment by Tim Fett [ 14/Jan/13 ] |
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It's still happening, however, it happened to me when in creative, so it's not limited to only Survvial. |
| Comment by Jaykaysss [ 20/Dec/12 ] |
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I can confirm that this bug exists from 1.4.5 to 1.4.6 pre-release. Also it happens regardless of what gamemode the player is on. |
| Comment by Tomas Watchorn [ 03/Dec/12 ] |
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Still happens |
| Comment by GrygrFlzr [ 25/Oct/12 ] |
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Also related: Drinking a night vision potion and a blindness potion together will cause the same effect. |
| Comment by Tomas Watchorn [ 24/Oct/12 ] |
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No, it stays light, but after a while (especially with longer duration potions) it will go black again, also only torches not other blocks will work |
| Comment by Steve [ 24/Oct/12 ] |
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If you break the torch, will it turn back black again ? |