[MC-1058] A dragon head is invisible if the entity wearing it is not in view Created: 28/Oct/12  Updated: 03/Jul/20  Resolved: 30/Jun/20

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2, Minecraft 1.4.5, Snapshot 12w50b, Minecraft 1.4.6, Minecraft 1.4.7, Snapshot 13w02b, Snapshot 13w04a, Snapshot 13w05a, Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c, Snapshot 13w10b, Minecraft 1.5, Minecraft 1.5.1, Snapshot 13w16a, Minecraft 1.5.2, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 1.6.4, Minecraft 13w39b, Minecraft 13w41a, Minecraft 13w41b, Minecraft 13w42a, Minecraft 13w42b, Minecraft 13w43a, Minecraft 1.7, Minecraft 1.7.1, Minecraft 1.7.2, Minecraft 1.7.4, Minecraft 14w02c, Minecraft 14w03b, Minecraft 14w04a, Minecraft 14w04b, Minecraft 14w05a, Minecraft 14w05b, Minecraft 14w06b, Minecraft 14w07a, Minecraft 14w08a, Minecraft 1.7.5, Minecraft 14w10b, Minecraft 14w10c, Minecraft 14w11b, Minecraft 1.7.9, Minecraft 14w21b, Minecraft 14w25a, Minecraft 1.7.10-pre4, Minecraft 14w25b, Minecraft 1.7.10, Minecraft 14w29b, Minecraft 14w30c, Minecraft 14w31a, Minecraft 14w34c, Minecraft 14w34d, Minecraft 1.8-pre1, Minecraft 1.8-pre3, Minecraft 1.8, Minecraft 1.8.1-pre2, Minecraft 1.8.1-pre3, Minecraft 1.8.6, Minecraft 15w31b, Minecraft 15w36d, Minecraft 15w44b, Minecraft 15w45a, Minecraft 15w47c, Minecraft 1.8.9, Minecraft 15w51b, Minecraft 16w02a, Minecraft 16w03a, Minecraft 16w04a, Minecraft 16w05b, Minecraft 16w43a, Minecraft 16w44a, Minecraft 1.11, Minecraft 1.11.2, Minecraft 17w06a, Minecraft 17w13b, Minecraft 1.12 Pre-Release 6, Minecraft 1.12, Minecraft 1.12.1 Pre-Release 1, Minecraft 1.12.1, Minecraft 1.12.2 Pre-Release 1, Minecraft 1.12.2, Minecraft 18w11a, Minecraft 18w14a, Minecraft 18w14b, Minecraft 18w15a, Minecraft 18w16a, Minecraft 18w20a, Minecraft 18w20b, Minecraft 18w20c, Minecraft 18w21a, Minecraft 18w21b, Minecraft 18w22a, Minecraft 18w22c, Minecraft 1.13-pre1, Minecraft 1.13-pre2, Minecraft 1.13-pre3, Minecraft 1.13-pre4, Minecraft 1.13-pre5, Minecraft 1.13-pre6, Minecraft 1.13-pre7, Minecraft 1.13-pre8, Minecraft 1.13-pre9, Minecraft 1.13-pre10, Minecraft 1.13, Minecraft 18w30a, Minecraft 18w30b, Minecraft 18w31a, Minecraft 18w32a, Minecraft 18w33a, Minecraft 1.13.1-pre1, Minecraft 1.13.1-pre2, Minecraft 1.13.1, Minecraft 1.13.2-pre1, Minecraft 1.13.2-pre2, Minecraft 1.13.2, Minecraft 18w43b, Minecraft 18w43c, Minecraft 18w44a, Minecraft 18w45a, Minecraft 18w46a, Minecraft 18w47a, Minecraft 18w47b, Minecraft 18w48a, Minecraft 18w48b, Minecraft 18w49a, Minecraft 18w50a, Minecraft 19w02a, Minecraft 19w03a, Minecraft 19w03b, Minecraft 19w03c, Minecraft 19w04a, Minecraft 19w04b, Minecraft 19w05a, Minecraft 19w06a, Minecraft 19w07a, Minecraft 19w08a, Minecraft 19w08b, Minecraft 19w09a, Minecraft 19w11a, Minecraft 19w11b, Minecraft 19w12a, Minecraft 19w12b, Minecraft 19w13a, Minecraft 19w13b, Minecraft 19w14a, Minecraft 19w14b, Minecraft 1.14 Pre-Release 1, Minecraft 1.14 Pre-Release 2, Minecraft 1.14 Pre-Release 3, Minecraft 1.14 Pre-Release 4, Minecraft 1.14 Pre-Release 5, Minecraft 1.14, Minecraft 1.14.1 Pre-Release 1, Minecraft 1.14.1 Pre-Release 2, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.2, Minecraft 1.14.3 Pre-Release 1, Minecraft 1.14.3 Pre-Release 2, Minecraft 1.14.3 Pre-Release 3, Minecraft 1.14.3 Pre-Release 4, Minecraft 1.14.3, Minecraft 1.14.4 Pre-Release 1, Minecraft 1.14.4 Pre-Release 2, Minecraft 1.14.4 Pre-Release 3, Minecraft 1.14.4 Pre-Release 4, Minecraft 1.14.4 Pre-Release 5, Minecraft 1.14.4 Pre-Release 6, 1.14.4 Pre-Release 7, 1.14.4, 19w34a, 19w35a, 19w36a, 19w37a, 19w38b, 19w38a, 19w39a, 19w40a, 19w41a, 19w42a, 19w44a, 19w45a, 19w45b, 19w46a, 19w46b, 1.15 Pre-release 1, 1.15 Pre-Release 2, 1.15 Pre-release 3, 1.15 Pre-release 4, 1.15 Pre-release 5, 1.15 Pre-release 6, 1.15 Pre-release 7, 1.15, 1.15.1, 1.15.1 Pre-release 1, 1.15.2 Pre-Release 1, 1.15.2 Pre-release 2, 1.15.2, 20w06a, 20w07a, 20w08a, 20w09a, 20w10a, 20w11a, 20w12a, 20w13a, 20w13b, 20w14a, 20w15a, 20w16a, 20w17a, 20w18a, 20w19a, 20w20b, 20w21a, 20w22a, 1.16 Pre-release 1, 1.16 Pre-release 2, 1.16 Pre-release 3, 1.16 Pre-release 4, 1.16 Pre-release 5, 1.16 Pre-release 7, 1.16 Pre-release 8, 1.16 Release Candidate 1, 1.16, 1.16.1
Fix Version/s: Minecraft 16w06a, 20w27a

Type: Bug
Reporter: Connor Steppie Assignee: [Mojang] Matthew Gatland
Resolution: Fixed Votes: 191
Labels: edge, entity, invisible, item_frame, rendering

Attachments: PNG File 2012-10-28_18.17.53.png     PNG File 2012-10-28_18.17.57.png     PNG File 2013-10-23_11.59.35.png     PNG File 2013-10-23_11.59.45.png     PNG File 2013-10-23_11.59.53.png     PNG File 2013-10-23_12.00.07.png     PNG File 2013-10-23_12.00.13.png     PNG File 2013-10-23_12.07.38.png     PNG File 2013-10-23_12.07.44.png     PNG File 2013-10-23_12.07.52.png     PNG File 2013-10-23_12.07.55.png     PNG File 2013-10-23_12.08.00.png     PNG File 2014-08-24_21.09.46.png     PNG File 2014-08-24_21.09.48.png     PNG File 2014-09-14_01.38.59.png     PNG File 2014-09-14_01.39.04.png     PNG File 2014-09-14_01.39.07.png     PNG File 2016-02-01_22.17.58.png     PNG File 2016-02-01_22.18.01.png     PNG File 2016-02-02_15.31.01.png     PNG File 2016-02-02_15.31.04.png     PNG File 2016-02-10_18.29.36.png     PNG File 2016-02-10_18.29.40.png     PNG File 2016-02-10_19.17.55.png     PNG File 2016-02-10_19.17.59.png     PNG File 2016-02-10_19.43.01.png     PNG File 2016-02-10_19.43.08.png     PNG File ArmorStands_01.png     PNG File ArmorStands_02.png     File Minecraft 15w47c =24_11_2015= 17_54_14 [PM].mp4     PNG File Schermafbeelding 2013-07-31 om 19.24.41.PNG     PNG File Vanishing Villager 01.png     PNG File Vanishing Villager 02.png     PNG File giant-helmet_01.png     PNG File giant-helmet_02.png     GIF File javaw 2015-12-21 14-09-54-70.gif    
Issue Links:
Bonfire Testing
testing discovered MC-130732 Several instances of z-fighting insid... Resolved
Duplicate
is duplicated by MC-8094 Item Frames Disappear on Periphery of... Resolved
is duplicated by MC-8299 Items (maybe other entities) are invi... Resolved
is duplicated by MC-8770 Entities are only drawn when the cent... Resolved
is duplicated by MC-9338 Minecarts (Entities?) not rendering c... Resolved
is duplicated by MC-10735 Entities disappears on edge of screen Resolved
is duplicated by MC-12243 Invisible Item Frames Resolved
is duplicated by MC-12957 Disappearing item frames at the side ... Resolved
is duplicated by MC-16068 Item frame disapears Resolved
is duplicated by MC-18834 can't see other player in bed Resolved
is duplicated by MC-19224 Item Frames Disappear when looking in... Resolved
is duplicated by MC-22480 Entities doesn't render when you don'... Resolved
is duplicated by MC-28544 Custom blocks in minecarts stop rende... Resolved
is duplicated by MC-34672 In-game map isn't rendered on the edg... Resolved
is duplicated by MC-34825 Maps in item frames not visible on ed... Resolved
is duplicated by MC-34903 Maps in frames vanishing at edge of v... Resolved
is duplicated by MC-36732 Getting close to maps in item frames ... Resolved
is duplicated by MC-36740 The Item frames disappear on the edge... Resolved
is duplicated by MC-37663 Invisible item frame (alone or with a... Resolved
is duplicated by MC-38829 Maps in item frames disappears at the... Resolved
is duplicated by MC-39086 Map In Item Frame Resolved
is duplicated by MC-45835 Maps in Itemframes Resolved
is duplicated by MC-53624 Item frame doesn't render on the edge... Resolved
is duplicated by MC-53736 Item Frame bug in 14w17a Resolved
is duplicated by MC-63888 Entity's not rendering unless the hit... Resolved
is duplicated by MC-67524 Armor Stand Resolved
is duplicated by MC-93284 Boat (paddle) is disappears when look... Resolved
is duplicated by MC-94639 Armor Stands stop rendering large ite... Resolved
is duplicated by MC-117688 Pictures disappearing when looking down Resolved
is duplicated by MC-120554 Casting fishing rod while looking dir... Resolved
is duplicated by MC-125132 Boundaries of (resourcepack) models a... Resolved
is duplicated by MC-137358 Villager became invisible at certain ... Resolved
is duplicated by MC-149832 Я нашел баг Resolved
is duplicated by MC-189578 Custom model helmet will not be rende... Resolved
is duplicated by MC-1616 Blocks/Items held by players dissappe... Resolved
is duplicated by MC-2175 Item frame doesn't render on edges of... Resolved
is duplicated by MC-3714 Fire Animation stops rendering after ... Resolved
is duplicated by MC-4187 Ghast tentacles and item frames are i... Resolved
is duplicated by MC-4682 Item Frames Disappear when you look s... Resolved
is duplicated by MC-4561 The Item Frame disappear Closed
Relates
relates to MC-106512 Ghast is not rendered when its hitbox... Open
relates to MC-10919 Sleeping players have very small hitb... Reopened
relates to MC-98146 Marker armor stand does not render in... Reopened
relates to MC-72166 Banners disappear at some angles. Resolved
relates to MC-73470 Villagers invisible when body off scr... Resolved
relates to MC-88176 Entities standing on Y=63 will become... Resolved
relates to MC-96853 Large block models stop rendering pre... Resolved
relates to MC-136376 When you open a double chest, another... Resolved
CHK:
Confirmation Status: Confirmed
Category:
Camera, Entities, Rendering, Textures and models
Mojang Priority: Normal

 Description   

The bug

A dragon head on an armor stand will become invisible if it is not fully in view. The incorrect "entity boundary box" thing is approx. equal to that of the icon of the armor stand, but not exactly.

How to reproduce

Place an armor stand down, give it a dragon head, look at it from the side, turn away from it. It will disappear when the armor stand itself is not in view.



 Comments   
Comment by 56738 [ 03/Jul/20 ]

Could MC-125132, MC-94639 or one of the other issues related to custom 3D models on armor stands be reopened now? They were closed as duplicates of this issue, but this is no longer the case because this one only represents dragon heads now.

Comment by [Helper] Jack McKalling [ 02/Jul/20 ]

Dragon head now correctly remains visible, so that is confirmed fixed in 20w27a

Comment by Galaxy_2Alex [ 26/Jun/20 ]

@Connor: Please read the recent comments made by Matthew, a developer, in regards to the fact that the scope of this report has changed.

Comment by [Helper] Jack McKalling [ 25/Jun/20 ]

I didn't know it was changed at some point, but I only ever tested the dragon head case for this ticket when updating affected versions.

Comment by [Mojang] Matthew Gatland [ 25/Jun/20 ]

This issue's description was replaced in 2018. The older comments, votes, screenshots, and the previous fix version are related to the old version of this issue, not to the issue with dragon heads on armor stands.

Comment by Connor Steppie [ 30/Oct/19 ]

Considerably trickier to reproduce in 19w44a

Comment by [Helper] Jack McKalling [ 13/May/19 ]

Confirmed for 1.14.1

Comment by [Helper] Jack McKalling [ 09/May/19 ]

Confirmed for 1.14.1 pre-2

Comment by [Helper] Jack McKalling [ 07/May/19 ]

Confirmed for 1.14.1 pre-1

Comment by [Mod] violine1101 [ 26/Apr/19 ]

This also seems to affect villagers laying in beds, see MC-149832

Comment by [Helper] Jack McKalling [ 23/Apr/19 ]

Confirmed for 1.14

Comment by [Helper] Jack McKalling [ 18/Apr/19 ]

Confirmed for 1.14 pre-5

Comment by [Helper] Jack McKalling [ 16/Apr/19 ]

Confirmed for 1.14 pre-3

Comment by [Helper] Jack McKalling [ 10/Apr/19 ]

Confirmed for 1.14 pre-1

Comment by [Helper] Jack McKalling [ 29/Mar/19 ]

Confirmed for 19w13b

Comment by [Helper] Jack McKalling [ 21/Mar/19 ]

Confirmed for 19w12b

Comment by [Helper] Jack McKalling [ 14/Mar/19 ]

Confirmed for 19w11b

Comment by [Helper] Jack McKalling [ 06/Feb/19 ]

Confirmed for 19w06a

Comment by [Helper] Jack McKalling [ 30/Jan/19 ]

Confirmed for 19w04b

Comment by [Helper] Jack McKalling [ 24/Jan/19 ]

Comfirmed for 19w04a

Comment by [Helper] Jack McKalling [ 19/Jan/19 ]

Confirmed for 19w03c

Comment by Kraif [ 29/Aug/18 ]

Confirmed for 1.13.1.

Comment by [Mod] Michael Wobst [ 31/May/18 ]

Awesoman3000, ticket is yours now

Comment by Connor Steppie [ 31/May/18 ]

Affects 18w22b

Comment by Connor Steppie [ 30/May/18 ]

Affects 18w22a

Comment by Connor Steppie [ 26/May/18 ]

Affects 18w21b

Comment by Connor Steppie [ 23/May/18 ]

Affects 18w21a

Comment by Dan Arndt [ 17/May/18 ]

Ah ok, thanks!

Comment by Fabian Röling [ 17/May/18 ]

brobie1kanobi That's not even an entity. Can you please upload a screenshot of what you mean? If you mean the left or right side of the screen with wide FOV (no matter what block), then that is MC-92250.

Comment by Dan Arndt [ 17/May/18 ]

Affects bottoms of iron bars mainly that I remember. I'm sure there's more but can't think of them at the moment.

Comment by Dan Arndt [ 17/May/18 ]

Affects 1.12.2 Java

 

Comment by Connor Steppie [ 17/May/18 ]

Affects 18w20c

Comment by Connor Steppie [ 16/May/18 ]

Affects 18w20b

Comment by Connor Steppie [ 15/May/18 ]

Affects 18w20a

Comment by Connor Steppie [ 19/Apr/18 ]

Affects 18w16a

Comment by Anon Ymus [ 16/Apr/18 ]

The Xbox codebase is separate; this project is for bugs affecting the PC version only.

Comment by Dan Arndt [ 13/Apr/18 ]

Affects Xbox One Better Together edition, running version 1.2.13.54

Comment by Connor Steppie [ 11/Apr/18 ]

Affects 18w15a

Comment by Connor Steppie [ 05/Apr/18 ]

Affects 18w14b

Comment by Fabian Röling [ 04/Apr/18 ]

Since it will take me longer than originally planned to go through the reports, I've now made a few changes to fit it to the currect state. I've just assumed that the responsible hitbox is the stand without the head, correct me if I'm wrong.

Comment by Connor Steppie [ 04/Apr/18 ]

Affects 18w14a, using the aforementioned method.

Comment by Fabian Röling [ 14/Mar/18 ]

I'll look at all the stuff in the report soon™, check what's still affected, change the text, etc.

Comment by Connor Steppie [ 14/Mar/18 ]

Confirmed on 18w11a using a dragon head on an armour stand. Seems to be fixed for item frames though.

Comment by Anon Ymus [ 06/Nov/16 ]

Still an issue with small armor stands wearing blocks on their heads.

Comment by CDES5 (Inactive) [ 06/Nov/16 ]

Fixed 16w44a?

Comment by CDES5 (Inactive) [ 27/Oct/16 ]

I got it with Villager.

Comment by user-f2760 (Inactive) [ 27/Oct/16 ]

Confirmed for 16w43a with marker armor stand wearing dragon head.

Comment by CDES5 (Inactive) [ 27/Oct/16 ]

Affects Version 16w43a

Comment by [Mod] redstonehelper [ 11/Mar/16 ]

Suspecting chunk section borders in this case. More investigation needed, likely different from MC-1058 and MC-96853.

Comment by Meri Diana [ 11/Mar/16 ]

I've got to work, so I can't really test it myself atm, and I'm contemplating whether or not the issue with the Horses - they being a really large entity - might be related (or the same?) problem with MC-96853 - "Large block models stop rendering prematurely on ArmorStands/Entities when leaving player's field of view. (e.g.: Dragon Head on ArmorStand)"

Or if there is another bugpost which is more fitting to what you describe.
Maybe the mods could be so kind to look into it sometime and add the according bugpost here, if it exists.

And if the mods say it is likely MC-96853 then I will add your info to my bugpost and change the title into what would fit both occurrences of the bug.

Comment by James (inactive) [ 11/Mar/16 ]

Confirmed for 1.9.

This happened to me while riding a horse: I could not see the horse when it was offscreen, but only when I am facing northwest.

Edit: This only happened when the horse being ridden collides with another horse (or any entity?)

Edit 2: After more testing, this seems to be caused by a bunch more factors, such as colliding with a wall(?) (Video)

Comment by Meri Diana [ 07/Mar/16 ]

Den28Rus Thanks for getting back }=)
For entities it is definitely fixed, except some related issues like large block models or if it's at Y=63.
Haven't heard about a player-problem yet, but if it happens again and is reproducable, please do tell }=)

Comment by user33 [ 07/Mar/16 ]

With the player on the server. But it happened only once, so I can't attach the proof.

Comment by Meri Diana [ 07/Mar/16 ]

Den28Rus Which entities cannot be seen on the edge of the screen?
Could you please specify the entity type?

Comment by user33 [ 07/Mar/16 ]

Confirmed not fixed for 1.9

Comment by Meri Diana [ 14/Feb/16 ]

FaRoGaming Thanks, I already attached them on MC-95096 }=)
Don't worry, as Panda4994 showed it happening live it's confirmed };]
Thanks again! Have a nice day.

Comment by Fabian Röling [ 14/Feb/16 ]

Here are the screenshots: https://www.dropbox.com/s/163rn5i7ge00s51/2016-02-14_15.49.53.zip?dl=0
I always forget to turn off the ressource pack, even though it's nowhere near finished and everything is mixed between my textures and Faithful.
Yes, the chests are at chunk boarders, I like building my base at 0 0. There are four torches that mark the middle of the world, maybe they are visible in some screenshots.

Comment by Meri Diana [ 14/Feb/16 ]

redstonehelper Fun fact: I was there, modding Panda's stream that day, when he discovered that chest "disappearance" }xD
I wanted to make sure it's not the texturepack and that the chests are at a chunk border (hence I asked also for F3) 😸
But I didn't know there's already a bugpost for it, thank you very much!
FaRoGaming I hope you don't mind that I'll attach your two screenshots into that bugpost to visualize/confirm it };]

Comment by [Mod] redstonehelper [ 14/Feb/16 ]

FaRoGaming, LapisDemon: MC-95096.

Comment by Meri Diana [ 13/Feb/16 ]

FaRoGaming Can't reproduce.
Could you please:

  • Remove the texturepack and check again?
  • Tell me your Y-coordinate where you're standing and that of your chest?
  • Your FOV?
  • Edit: If you can reproduce it with the texturepack turned off / default texturepack, then please make new screenshots, with F3 on, to see direction+angles as well

There are currently two bugposts I know which could explain such a behaviour in theory, but I can't reproduce it with either of both:
MC-88176
MC-96853

I will keep trying! 😸 It'd be important to be fixed in case it can be reproduced.

Comment by Fabian Röling [ 13/Feb/16 ]

Confirmed for chests in 16w06a. Here are two screenshots from slightly different angles:
https://www.dropbox.com/s/xdmie22tpy3981o/2016-02-14_00.13.54.png?dl=0
https://www.dropbox.com/s/lytrsh1wmaes3ca/2016-02-14_00.13.55.png?dl=0

Comment by Christian Hull [ 11/Feb/16 ]

LordAro, it doesn't happen with chests because chests are not entities.

Comment by Meri Diana [ 10/Feb/16 ]

Attached screenshots 2016-02-10_19.43.01.png and 2016-02-10_19.43.08.png of a column/"stacked" ArmorStands with blocks in their headslot.
I set the ArmorStands to visible for better demonstration.
All ArmorStands here have the Marker-tag set to 0, but despite the successfully rendering of 1 single ArmorStand with a block in headslot, in a column those blocks still can render insivible.

Last edit I hope:
It seems to be MC-88176
As far as I figured out yet this rendering-issue with "stacked" blocks only seems to occur if I stand on Y=63.
It doesn't seem to happen when I stand at Y=62 or Y=65.

If that changes in any way, I'll just ask on the Mojira-Reddit }=)

So I guess this bugpost is fixed for real! Thank you 😸👍

Comment by Meri Diana [ 10/Feb/16 ]

Attached screenshots 2016-02-10_19.17.55.png and 2016-02-10_19.17.59.png
I can confirm that blocks at ArmorStands with Marker:1b render invisible, depending how you look at them; not so blocks at ArmorStands with Marker:0b though.
This might be "works as intended though" or "won't fix" (people who are deeper into that topic than me will know that).

Used summon commands:

/summon ArmorStand ~ ~1 ~ {CustomName:"Marker = 0",CustomNameVisible:1,Marker:0b,Invisible:1,ArmorItems:[{},{},{},{id:lapis_block,Count:1}]}
/summon ArmorStand ~ ~1 ~ {CustomName:"Marker = 1",CustomNameVisible:1,Marker:1b,Invisible:1,ArmorItems:[{},{},{},{id:lapis_block,Count:1}]}

Sadly blocks at ArmorStands still got that insivible-render-issue if they are "stacked" on top of each other like in my column-example, no matter if I set their Marker-tag to true or false.

I got no idea why and if this is a completely different issue or new bugpost, and this bug here is really fixed - just ArmorStands being an issue.

I will try to figure out more about that ArmorStand-rendering issue with "stacked" blocks, but maybe someone more professional would know the answer, I hope someone will comment.

Comment by Meri Diana [ 10/Feb/16 ]

redstonehelper Yes I attached 2 about 30 minutes ago.
A column made with blocks attached in the headslot of ArmorStand - the block renders invisible depending on how you look at it.
The screenshot (incl. F3 on so you see it's this snapshot version) names are:
2016-02-10_18.29.36.png and 2016-02-10_18.29.40.png
Edit: It has nothing to do with "being at edge of screen by the way, the block rendering invisible-problem also happens if it's frontal of you and you look up or so.

Give me a couple of minutes, I need to test if it only affects Marker:true-AS generally, a head on an AS turned invisible with Marker:true, not so with marker:false - getting back to you in here asap

Comment by [Mod] redstonehelper [ 10/Feb/16 ]

@LapisDemon: Screenshots?

Comment by Meri Diana [ 10/Feb/16 ]

Confirmed fixed for mobs, thank you }=)
Sadly blocks at ArmorStands still render invisible, 2 screenshots attached.
Or is the rendering on ArmorStands another bugpost/issue?

Comment by Steven W.d.V. [ 05/Feb/16 ]

Confirmed for 16w05b

Comment by [Mod] Les3awe [ 02/Feb/16 ]

LapisDemon: What you describe is MC-88176?

Comment by Meri Diana [ 01/Feb/16 ]

Confirmed for 16w04a, also for >>>SOME<<< normal living entities.
2 screenies of a MushroomCow attached, doesn't render when you go slightly higher (but where it should still be seen).

Edit: Only some entities it seems, MAYBE dependant on their hitboxes?
No time for testing atm, maybe someone else manages to do that before me - higher than Y=63 please.
See my comment here https://bugs.mojang.com/browse/MC-88176?focusedCommentId=282465&page=com.atlassian.jira.plugin.system.issuetabpanels:comment-tabpanel#comment-282465

Will attach the 2 Zombiepics in this bugpost (1058) as well.

Comment by Pascal Roeleven [ 26/Jan/16 ]

Confirmed for 16w03a

Comment by Meri Diana [ 22/Jan/16 ]

Same for blocks on ArmorStands, 2 pictures attached.

Comment by Meri Diana [ 22/Jan/16 ]

Same for e.g. (invisible) giants wearing a helmet, 2 pictures attached.

Comment by James (inactive) [ 13/Jan/16 ]

Confirmed for 16w02a.

Comment by James (inactive) [ 23/Dec/15 ]

Confirmed for 1.8.9 and 15w51b. Here's a video demonstrating it.

Comment by Simply Sarc [ 22/Dec/15 ]

Armor Stand with large block equipped example.

Comment by Steven W.d.V. [ 20/Dec/15 ]

Confirmed for 15w51b

Comment by Steven W.d.V. [ 24/Nov/15 ]

Affects boat paddles (15w47c)

Comment by Kumasasa [ 06/Sep/15 ]

Added some screenshots from MC-88176

Comment by [Mod] Sonicwave [ 30/Jul/15 ]

Confirmed in 15w31b for Ender Crystals.

Comment by Autom [ 24/Jan/15 ]

Same thing happened to me just now with a double chest...? Can anyone else confirm?

Comment by Tokes [ 24/Oct/14 ]

Confirmed for Villagers in 1.8.1pre2. My ticket about it ( MC-73470 ) was closed as a duplicate of this one, so I'm reporting it here.

Comment by Anon Ymus [ 17/Oct/14 ]

Can still reproduce with regular minecarts, but definitely fixed for non-map item frames.

Comment by Dlawso the Really Lucky Rabbit [ 16/Oct/14 ]

Fixed in 1.8.1-pre2 for:
Item Frames
Item Frames with Item
Regular Minecart

Not fixed for:
Armor Stands
Armor Stands with Armor
Item Frames with Map
Minecart with Chest, Hopper, etc.

Comment by [Mod] redstonehelper [ 13/Sep/14 ]

Confirmed for 1.8. Attached screenshots showing this issue for minecarts, note that this not only affects minecarts with custom blocks and block offsets.

Comment by Hun_Norberto [ 24/Aug/14 ]

I can confirm it with armor stands.

Comment by [Mod] redstonehelper [ 23/Aug/14 ]

Last I checked, this also affects players.

Comment by Masahiro Kurokawa [ 19/Aug/14 ]

It seems this has been fixed slightly , it is better now.
In case of maps in item frames, they are rendered until they are nearly at the very end of the screen boarder.
But in this small area when they are supposed to be still visible, they aren't rendered anymore.

So but yeah, still a (minor) bug until 14w34c
It would be great if the entities really are visible until the very end, when they are in the FOV.
Also it would be nice if the display offset from minecarts could be regarded

Comment by Joel Puig Rubio [ 30/Jul/14 ]

Please fix this issue for blocks in minecarts, this issue has been in the game for a while :/

Comment by Marcono1234 [ 18/Jul/14 ]

Confirmed for

  • 14w29b
  • 14w30c
  • 14w31a
    with maps in item frames
Comment by Itouch2 [ 23/Jun/14 ]

Confirmed for 14w25b.

Comment by ggxl [ 11/Jun/14 ]

I noticed this when I used a command block to create a minecart with a block in it, except I made the offset big so the block was at least one block above the minecart.

Comment by Itouch2 [ 15/Mar/14 ]

Confirmed for 14w11b

Comment by Itouch2 [ 09/Mar/14 ]

Partially fixed in 10c (not fixed for maps in item frames)

Comment by PixelatedBrick [ 19/Feb/14 ]

I can also confirm its occurrence in snapshot 14w08a.

Comment by Kevin Huckins [ 13/Feb/14 ]

Happens to me in the latest snapshots for 1.8 as well (14w05, 14w06 etc).

Comment by Ezer'Arch [ 31/Jan/14 ]

Yeah, I'd suggest having a visibility box as well as the boundary box, but doubling the number of boundaries each entity has to track might make them laggy"

Instead of a new box to check if the entity is off-screen or not, I'd suggest that if entity's boundary box is off-screen more than 1 or 2 meters then make it invisible.

Comment by Jeff Miranda [ 31/Jan/14 ]

Confirmed in 14w05a as well.

Comment by Jesper the End [ 22/Jan/14 ]

confirmed for 14w03b

Comment by [Mod] Ezekiel (ezfe) [ 22/Jan/14 ]

Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases.

Comment by Paul Hughes [ 23/Sep/13 ]

Yeah, I'd suggest having a visibility box as well as the boundary box, but doubling the number of boundaries each entity has to track might make them laggy. Perhaps it could be added only to the ones with different visible/mechanical boundaries, or defining each entity's visibility box by a single floating-point number as a scaling factor on the boundary box? I'm not conversant with the code and how it decides whether an object is visible or not, but I imagine there must be some way to resolve the issue without making the engine do a lot of extra work for each entity.

Comment by Jesper the End [ 22/Sep/13 ]

that will probably change the way entities react. Minecarts will for example take off even though there's not a block next it

Comment by luci999 [ 22/Sep/13 ]

Better fix: make minecraft calculate how big is the entity (x-y-z) and make the "entity boundary box" that big as the enity.

Comment by filoghost [ 13/Aug/13 ]

That would be perfect.

Comment by Jesper the End [ 13/Aug/13 ]

Yeah but now they disappear when you don't look at them. I don't want them to change the behaviour. Just so that they don't disappear when you don't look at them. Or even easier. Add a tag to an entity to determine wether they should disappear or not.

Comment by filoghost [ 13/Aug/13 ]

Please don't change the behaviour of minecarts with blocks, because they're useful for mapmakers and decorations, you can have diagonal/moving blocks.

Comment by Jesper the End [ 31/Jul/13 ]

It's because the entity disappears for lag purposes. once the hitbox is out of view the entity won't render at all. Some entities have a smaller hitbox than they actually are. A good example is the item frame. I uploaded a screenshot in which you can see the hitbox. This is done using the NBTEdit mod.

Comment by crazyman [ 05/Jul/13 ]

Can confirm 1.6.2 prerelease

Comment by Ben [ 23/Jun/13 ]

also happens with beds. have two players sleep right beside each other and they can't see their own legs or the other players'

Comment by Kwin van der Veen [ 20/Apr/13 ]

I can confirm this as well in 1.5.1. It seems to happen to all the entities, so far I have tested: minecarts, boats and a few mobs. I think it is caused by an incorrect viewing frustum culling.

Comment by Anon Ymus [ 19/Apr/13 ]

Happens with ropes in 13w16a. It only matters if the end is in view.

Comment by Chris Dusto [ 29/Mar/13 ]

Confirmed 1.5.1

Comment by Sealbudsman [ 07/Mar/13 ]

still in 1.5.

Comment by yut951121 [ 03/Mar/13 ]

Sorry, I meant just entities' drawn appearance not hitbox.

Comment by Kumasasa [ 03/Mar/13 ]

Which ?
You can show the hitbox of the entities with F3 + B, maybe there is a dependancy of beeing seen and the size of the hitbox.

Comment by yut951121 [ 03/Mar/13 ]

But some entities are drawn correctly when they are very edge of the screen...

Comment by Kumasasa [ 03/Mar/13 ]

All named things are entities.

Comment by yut951121 [ 03/Mar/13 ]

Can reproduce with item frames, paintings, minecarts, boats, items, projectile arrows, all the mobs except for bats, slimes(also magma cubes), squids, ender dragon, wither.

Comment by kuemmi [ 01/Mar/13 ]

Confirmed in 13w09c.

Comment by kuemmi [ 31/Jan/13 ]

Confirmed in 13w05a for item frames and minecarts. Can't reproduce with signs though.

Comment by Paul Hughes [ 28/Jan/13 ]

Confirmed to affect minecarts and signs, as well, as of 13w04a.

Comment by kuemmi [ 25/Jan/13 ]

Confirmed in 13w04a.

Comment by kuemmi [ 12/Jan/13 ]

Still happens in 13w02b. Please update affected versions.

Comment by Anon Ymus [ 21/Nov/12 ]

Confirmed. I have seen this with minecarts since before 1.3.

Comment by LordAro [ 30/Oct/12 ]

I also get this

It also seems to be the case with minecarts as well and perhaps other entities
chests not (visibly) affects though

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