| Type: | Bug | ||
| Reporter: | Connor Steppie | Assignee: | [Mojang] Matthew Gatland |
| Resolution: | Fixed | Votes: | 191 |
| Labels: | edge, entity, invisible, item_frame, rendering | ||
| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Category: |
Camera, Entities, Rendering, Textures and models
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| Mojang Priority: | Normal | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
| Comments |
| Comment by 56738 [ 03/Jul/20 ] |
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Could |
| Comment by [Helper] Jack McKalling [ 02/Jul/20 ] |
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Dragon head now correctly remains visible, so that is confirmed fixed in 20w27a |
| Comment by Galaxy_2Alex [ 26/Jun/20 ] |
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@Connor: Please read the recent comments made by Matthew, a developer, in regards to the fact that the scope of this report has changed. |
| Comment by [Helper] Jack McKalling [ 25/Jun/20 ] |
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I didn't know it was changed at some point, but I only ever tested the dragon head case for this ticket when updating affected versions. |
| Comment by [Mojang] Matthew Gatland [ 25/Jun/20 ] |
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This issue's description was replaced in 2018. The older comments, votes, screenshots, and the previous fix version are related to the old version of this issue, not to the issue with dragon heads on armor stands. |
| Comment by Connor Steppie [ 30/Oct/19 ] |
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Considerably trickier to reproduce in 19w44a |
| Comment by [Helper] Jack McKalling [ 13/May/19 ] |
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Confirmed for 1.14.1 |
| Comment by [Helper] Jack McKalling [ 09/May/19 ] |
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Confirmed for 1.14.1 pre-2 |
| Comment by [Helper] Jack McKalling [ 07/May/19 ] |
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Confirmed for 1.14.1 pre-1 |
| Comment by [Mod] violine1101 [ 26/Apr/19 ] |
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This also seems to affect villagers laying in beds, see |
| Comment by [Helper] Jack McKalling [ 23/Apr/19 ] |
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Confirmed for 1.14 |
| Comment by [Helper] Jack McKalling [ 18/Apr/19 ] |
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Confirmed for 1.14 pre-5 |
| Comment by [Helper] Jack McKalling [ 16/Apr/19 ] |
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Confirmed for 1.14 pre-3 |
| Comment by [Helper] Jack McKalling [ 10/Apr/19 ] |
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Confirmed for 1.14 pre-1 |
| Comment by [Helper] Jack McKalling [ 29/Mar/19 ] |
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Confirmed for 19w13b |
| Comment by [Helper] Jack McKalling [ 21/Mar/19 ] |
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Confirmed for 19w12b |
| Comment by [Helper] Jack McKalling [ 14/Mar/19 ] |
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Confirmed for 19w11b |
| Comment by [Helper] Jack McKalling [ 06/Feb/19 ] |
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Confirmed for 19w06a |
| Comment by [Helper] Jack McKalling [ 30/Jan/19 ] |
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Confirmed for 19w04b |
| Comment by [Helper] Jack McKalling [ 24/Jan/19 ] |
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Comfirmed for 19w04a |
| Comment by [Helper] Jack McKalling [ 19/Jan/19 ] |
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Confirmed for 19w03c |
| Comment by Kraif [ 29/Aug/18 ] |
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Confirmed for 1.13.1. |
| Comment by [Mod] Michael Wobst [ 31/May/18 ] |
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Awesoman3000, ticket is yours now |
| Comment by Connor Steppie [ 31/May/18 ] |
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Affects 18w22b |
| Comment by Connor Steppie [ 30/May/18 ] |
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Affects 18w22a |
| Comment by Connor Steppie [ 26/May/18 ] |
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Affects 18w21b |
| Comment by Connor Steppie [ 23/May/18 ] |
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Affects 18w21a |
| Comment by Dan Arndt [ 17/May/18 ] |
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Ah ok, thanks! |
| Comment by Fabian Röling [ 17/May/18 ] |
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brobie1kanobi That's not even an entity. Can you please upload a screenshot of what you mean? If you mean the left or right side of the screen with wide FOV (no matter what block), then that is MC-92250. |
| Comment by Dan Arndt [ 17/May/18 ] |
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Affects bottoms of iron bars mainly that I remember. I'm sure there's more but can't think of them at the moment. |
| Comment by Dan Arndt [ 17/May/18 ] |
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Affects 1.12.2 Java
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| Comment by Connor Steppie [ 17/May/18 ] |
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Affects 18w20c |
| Comment by Connor Steppie [ 16/May/18 ] |
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Affects 18w20b |
| Comment by Connor Steppie [ 15/May/18 ] |
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Affects 18w20a |
| Comment by Connor Steppie [ 19/Apr/18 ] |
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Affects 18w16a |
| Comment by Anon Ymus [ 16/Apr/18 ] |
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The Xbox codebase is separate; this project is for bugs affecting the PC version only. |
| Comment by Dan Arndt [ 13/Apr/18 ] |
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Affects Xbox One Better Together edition, running version 1.2.13.54 |
| Comment by Connor Steppie [ 11/Apr/18 ] |
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Affects 18w15a |
| Comment by Connor Steppie [ 05/Apr/18 ] |
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Affects 18w14b |
| Comment by Fabian Röling [ 04/Apr/18 ] |
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Since it will take me longer than originally planned to go through the reports, I've now made a few changes to fit it to the currect state. I've just assumed that the responsible hitbox is the stand without the head, correct me if I'm wrong. |
| Comment by Connor Steppie [ 04/Apr/18 ] |
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Affects 18w14a, using the aforementioned method. |
| Comment by Fabian Röling [ 14/Mar/18 ] |
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I'll look at all the stuff in the report soon™, check what's still affected, change the text, etc. |
| Comment by Connor Steppie [ 14/Mar/18 ] |
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Confirmed on 18w11a using a dragon head on an armour stand. Seems to be fixed for item frames though. |
| Comment by Anon Ymus [ 06/Nov/16 ] |
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Still an issue with small armor stands wearing blocks on their heads. |
| Comment by CDES5 (Inactive) [ 06/Nov/16 ] |
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Fixed 16w44a? |
| Comment by CDES5 (Inactive) [ 27/Oct/16 ] |
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I got it with Villager. |
| Comment by user-f2760 (Inactive) [ 27/Oct/16 ] |
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Confirmed for 16w43a with marker armor stand wearing dragon head. |
| Comment by CDES5 (Inactive) [ 27/Oct/16 ] |
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Affects Version 16w43a |
| Comment by [Mod] redstonehelper [ 11/Mar/16 ] |
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Suspecting chunk section borders in this case. More investigation needed, likely different from |
| Comment by Meri Diana [ 11/Mar/16 ] |
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I've got to work, so I can't really test it myself atm, and I'm contemplating whether or not the issue with the Horses - they being a really large entity - might be related (or the same?) problem with Or if there is another bugpost which is more fitting to what you describe. And if the mods say it is likely |
| Comment by James (inactive) [ 11/Mar/16 ] |
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Confirmed for 1.9. This happened to me while riding a horse: I could not see the horse when it was offscreen, but only when I am facing northwest. Edit: This only happened when the horse being ridden collides with another horse (or any entity?) Edit 2: After more testing, this seems to be caused by a bunch more factors, such as colliding with a wall(?) (Video) |
| Comment by Meri Diana [ 07/Mar/16 ] |
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Den28Rus Thanks for getting back }=) |
| Comment by user33 [ 07/Mar/16 ] |
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With the player on the server. But it happened only once, so I can't attach the proof. |
| Comment by Meri Diana [ 07/Mar/16 ] |
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Den28Rus Which entities cannot be seen on the edge of the screen? |
| Comment by user33 [ 07/Mar/16 ] |
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Confirmed not fixed for 1.9 |
| Comment by Meri Diana [ 14/Feb/16 ] |
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FaRoGaming Thanks, I already attached them on |
| Comment by Fabian Röling [ 14/Feb/16 ] |
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Here are the screenshots: https://www.dropbox.com/s/163rn5i7ge00s51/2016-02-14_15.49.53.zip?dl=0 |
| Comment by Meri Diana [ 14/Feb/16 ] |
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redstonehelper Fun fact: I was there, modding Panda's stream that day, when he discovered that chest "disappearance" }xD |
| Comment by [Mod] redstonehelper [ 14/Feb/16 ] |
| Comment by Meri Diana [ 13/Feb/16 ] |
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FaRoGaming Can't reproduce.
There are currently two bugposts I know which could explain such a behaviour in theory, but I can't reproduce it with either of both: I will keep trying! 😸 It'd be important to be fixed in case it can be reproduced. |
| Comment by Fabian Röling [ 13/Feb/16 ] |
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Confirmed for chests in 16w06a. Here are two screenshots from slightly different angles: |
| Comment by Christian Hull [ 11/Feb/16 ] |
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LordAro, it doesn't happen with chests because chests are not entities. |
| Comment by Meri Diana [ 10/Feb/16 ] |
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Attached screenshots 2016-02-10_19.43.01.png and 2016-02-10_19.43.08.png of a column/"stacked" ArmorStands with blocks in their headslot. Last edit I hope: If that changes in any way, I'll just ask on the Mojira-Reddit }=) So I guess this bugpost is fixed for real! Thank you 😸👍 |
| Comment by Meri Diana [ 10/Feb/16 ] |
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Attached screenshots 2016-02-10_19.17.55.png and 2016-02-10_19.17.59.png Used summon commands: /summon ArmorStand ~ ~1 ~ {CustomName:"Marker = 0",CustomNameVisible:1,Marker:0b,Invisible:1,ArmorItems:[{},{},{},{id:lapis_block,Count:1}]}
/summon ArmorStand ~ ~1 ~ {CustomName:"Marker = 1",CustomNameVisible:1,Marker:1b,Invisible:1,ArmorItems:[{},{},{},{id:lapis_block,Count:1}]}
Sadly blocks at ArmorStands still got that insivible-render-issue if they are "stacked" on top of each other like in my column-example, no matter if I set their Marker-tag to true or false. I got no idea why and if this is a completely different issue or new bugpost, and this bug here is really fixed - just ArmorStands being an issue. I will try to figure out more about that ArmorStand-rendering issue with "stacked" blocks, but maybe someone more professional would know the answer, I hope someone will comment. |
| Comment by Meri Diana [ 10/Feb/16 ] |
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redstonehelper Yes I attached 2 about 30 minutes ago. Give me a couple of minutes, I need to test if it only affects Marker:true-AS generally, a head on an AS turned invisible with Marker:true, not so with marker:false - getting back to you in here asap |
| Comment by [Mod] redstonehelper [ 10/Feb/16 ] |
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@LapisDemon: Screenshots? |
| Comment by Meri Diana [ 10/Feb/16 ] |
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Confirmed fixed for mobs, thank you }=) |
| Comment by Steven W.d.V. [ 05/Feb/16 ] |
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Confirmed for 16w05b |
| Comment by [Mod] Les3awe [ 02/Feb/16 ] |
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LapisDemon: What you describe is |
| Comment by Meri Diana [ 01/Feb/16 ] |
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Confirmed for 16w04a, also for >>>SOME<<< normal living entities. Edit: Only some entities it seems, MAYBE dependant on their hitboxes? Will attach the 2 Zombiepics in this bugpost (1058) as well. |
| Comment by Pascal Roeleven [ 26/Jan/16 ] |
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Confirmed for 16w03a |
| Comment by Meri Diana [ 22/Jan/16 ] |
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Same for blocks on ArmorStands, 2 pictures attached. |
| Comment by Meri Diana [ 22/Jan/16 ] |
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Same for e.g. (invisible) giants wearing a helmet, 2 pictures attached. |
| Comment by James (inactive) [ 13/Jan/16 ] |
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Confirmed for 16w02a. |
| Comment by James (inactive) [ 23/Dec/15 ] |
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Confirmed for 1.8.9 and 15w51b. Here's a video demonstrating it. |
| Comment by Simply Sarc [ 22/Dec/15 ] |
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Armor Stand with large block equipped example. |
| Comment by Steven W.d.V. [ 20/Dec/15 ] |
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Confirmed for 15w51b |
| Comment by Steven W.d.V. [ 24/Nov/15 ] |
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Affects boat paddles (15w47c) |
| Comment by Kumasasa [ 06/Sep/15 ] |
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Added some screenshots from |
| Comment by [Mod] Sonicwave [ 30/Jul/15 ] |
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Confirmed in 15w31b for Ender Crystals. |
| Comment by Autom [ 24/Jan/15 ] |
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Same thing happened to me just now with a double chest...? Can anyone else confirm? |
| Comment by Tokes [ 24/Oct/14 ] |
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Confirmed for Villagers in 1.8.1pre2. My ticket about it ( |
| Comment by Anon Ymus [ 17/Oct/14 ] |
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Can still reproduce with regular minecarts, but definitely fixed for non-map item frames. |
| Comment by Dlawso the Really Lucky Rabbit [ 16/Oct/14 ] |
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Fixed in 1.8.1-pre2 for: Not fixed for: |
| Comment by [Mod] redstonehelper [ 13/Sep/14 ] |
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Confirmed for 1.8. Attached screenshots showing this issue for minecarts, note that this not only affects minecarts with custom blocks and block offsets. |
| Comment by Hun_Norberto [ 24/Aug/14 ] |
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I can confirm it with armor stands. |
| Comment by [Mod] redstonehelper [ 23/Aug/14 ] |
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Last I checked, this also affects players. |
| Comment by Masahiro Kurokawa [ 19/Aug/14 ] |
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It seems this has been fixed slightly , it is better now. So but yeah, still a (minor) bug until 14w34c |
| Comment by Joel Puig Rubio [ 30/Jul/14 ] |
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Please fix this issue for blocks in minecarts, this issue has been in the game for a while :/ |
| Comment by Marcono1234 [ 18/Jul/14 ] |
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Confirmed for
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| Comment by Itouch2 [ 23/Jun/14 ] |
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Confirmed for 14w25b. |
| Comment by ggxl [ 11/Jun/14 ] |
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I noticed this when I used a command block to create a minecart with a block in it, except I made the offset big so the block was at least one block above the minecart. |
| Comment by Itouch2 [ 15/Mar/14 ] |
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Confirmed for 14w11b |
| Comment by Itouch2 [ 09/Mar/14 ] |
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Partially fixed in 10c (not fixed for maps in item frames) |
| Comment by PixelatedBrick [ 19/Feb/14 ] |
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I can also confirm its occurrence in snapshot 14w08a. |
| Comment by Kevin Huckins [ 13/Feb/14 ] |
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Happens to me in the latest snapshots for 1.8 as well (14w05, 14w06 etc). |
| Comment by Ezer'Arch [ 31/Jan/14 ] |
Instead of a new box to check if the entity is off-screen or not, I'd suggest that if entity's boundary box is off-screen more than 1 or 2 meters then make it invisible. |
| Comment by Jeff Miranda [ 31/Jan/14 ] |
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Confirmed in 14w05a as well. |
| Comment by Jesper the End [ 22/Jan/14 ] |
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confirmed for 14w03b |
| Comment by [Mod] Ezekiel (ezfe) [ 22/Jan/14 ] |
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Is this still a concern in the latest Minecraft version 14w03b? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Paul Hughes [ 23/Sep/13 ] |
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Yeah, I'd suggest having a visibility box as well as the boundary box, but doubling the number of boundaries each entity has to track might make them laggy. Perhaps it could be added only to the ones with different visible/mechanical boundaries, or defining each entity's visibility box by a single floating-point number as a scaling factor on the boundary box? I'm not conversant with the code and how it decides whether an object is visible or not, but I imagine there must be some way to resolve the issue without making the engine do a lot of extra work for each entity. |
| Comment by Jesper the End [ 22/Sep/13 ] |
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that will probably change the way entities react. Minecarts will for example take off even though there's not a block next it |
| Comment by luci999 [ 22/Sep/13 ] |
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Better fix: make minecraft calculate how big is the entity (x-y-z) and make the "entity boundary box" that big as the enity. |
| Comment by filoghost [ 13/Aug/13 ] |
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That would be perfect. |
| Comment by Jesper the End [ 13/Aug/13 ] |
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Yeah but now they disappear when you don't look at them. I don't want them to change the behaviour. Just so that they don't disappear when you don't look at them. Or even easier. Add a tag to an entity to determine wether they should disappear or not. |
| Comment by filoghost [ 13/Aug/13 ] |
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Please don't change the behaviour of minecarts with blocks, because they're useful for mapmakers and decorations, you can have diagonal/moving blocks. |
| Comment by Jesper the End [ 31/Jul/13 ] |
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It's because the entity disappears for lag purposes. once the hitbox is out of view the entity won't render at all. Some entities have a smaller hitbox than they actually are. A good example is the item frame. I uploaded a screenshot in which you can see the hitbox. This is done using the NBTEdit mod. |
| Comment by crazyman [ 05/Jul/13 ] |
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Can confirm 1.6.2 prerelease |
| Comment by Ben [ 23/Jun/13 ] |
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also happens with beds. have two players sleep right beside each other and they can't see their own legs or the other players' |
| Comment by Kwin van der Veen [ 20/Apr/13 ] |
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I can confirm this as well in 1.5.1. It seems to happen to all the entities, so far I have tested: minecarts, boats and a few mobs. I think it is caused by an incorrect viewing frustum culling. |
| Comment by Anon Ymus [ 19/Apr/13 ] |
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Happens with ropes in 13w16a. It only matters if the end is in view. |
| Comment by Chris Dusto [ 29/Mar/13 ] |
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Confirmed 1.5.1 |
| Comment by Sealbudsman [ 07/Mar/13 ] |
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still in 1.5. |
| Comment by yut951121 [ 03/Mar/13 ] |
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Sorry, I meant just entities' drawn appearance not hitbox. |
| Comment by Kumasasa [ 03/Mar/13 ] |
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Which ? |
| Comment by yut951121 [ 03/Mar/13 ] |
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But some entities are drawn correctly when they are very edge of the screen... |
| Comment by Kumasasa [ 03/Mar/13 ] |
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All named things are entities. |
| Comment by yut951121 [ 03/Mar/13 ] |
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Can reproduce with item frames, paintings, minecarts, boats, items, projectile arrows, all the mobs except for bats, slimes(also magma cubes), squids, ender dragon, wither. |
| Comment by kuemmi [ 01/Mar/13 ] |
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Confirmed in 13w09c. |
| Comment by kuemmi [ 31/Jan/13 ] |
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Confirmed in 13w05a for item frames and minecarts. Can't reproduce with signs though. |
| Comment by Paul Hughes [ 28/Jan/13 ] |
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Confirmed to affect minecarts and signs, as well, as of 13w04a. |
| Comment by kuemmi [ 25/Jan/13 ] |
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Confirmed in 13w04a. |
| Comment by kuemmi [ 12/Jan/13 ] |
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Still happens in 13w02b. Please update affected versions. |
| Comment by Anon Ymus [ 21/Nov/12 ] |
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Confirmed. I have seen this with minecarts since before 1.3. |
| Comment by LordAro [ 30/Oct/12 ] |
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I also get this It also seems to be the case with minecarts as well and perhaps other entities |