[MC-10543] Last Direct Multiplayerconnection does not get saved Created: 28/Feb/13 Updated: 04/Mar/13 Resolved: 04/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.7, Snapshot 13w09c |
| Fix Version/s: | Snapshot 13w10a |
| Type: | Bug | ||
| Reporter: | Turbocube644 | Assignee: | [Mojang] Nathan Adams |
| Resolution: | Fixed | Votes: | 0 |
| Labels: | None | ||
| CHK: | |
| Confirmation Status: | Confirmed |
| Description |
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When using the "Direct Connect" function to join a server, it only saves your last connection in the memory, but not on the disk. |
| Comments |
| Comment by Kumasasa [ 28/Feb/13 ] |
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Fix: GuiScreenServerList.java public void initGui() { ... this.serverTextField.setText(this.mc.gameSettings.lastServer); ... } public void onGuiClosed() { Keyboard.enableRepeatEvents(false); this.mc.gameSettings.lastServer = this.serverTextField.getText(); this.mc.gameSettings.saveOptions(); } |
| Comment by Kumasasa [ 28/Feb/13 ] |
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Sounds plausible. |
| Comment by Turbocube644 [ 28/Feb/13 ] |
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It's a bug because "lastServer" always gets saved with a blank string in options.txt and the blank string always gets loaded when you start the game. The only thing missing is the communication between the class, wich handles the options.txt file and the one wich is the direct connect gui. Why I don't add the server to the list is simple: it's not "one" server but many (only the subdomain changes). It's saves a lot of time when you don't have to edit the entry in the list, but only in the direct connect gui, but rewriting the whole address every time I start Minecraft really annoys me, so knowing it's a very small fix, wich can become really annoying I reported it. |
| Comment by Kumasasa [ 28/Feb/13 ] |
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Come on, that's not a bug. |