[MC-1049] Inconsistent/Bad rare drop design Created: 28/Oct/12  Updated: 07/Sep/15  Resolved: 08/Nov/12

Status: Closed
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Minecraft 1.4.2
Fix Version/s: None

Type: Bug
Reporter: Whilyam Assignee: Unassigned
Resolution: Works As Intended Votes: 3
Labels: item, mob

Issue Links:
Duplicate
is duplicated by MC-1703 Zombies drop rate Resolved
Relates
relates to MC-4384 Zombies with items not dropping it on... Resolved
Confirmation Status: Unconfirmed
Game Mode: Survival

 Description   

ISSUE: Current zombie rare drop system makes fighting zombies worthless while skeletons retain pre-1.4.2 drop pattern.

THEORY: Zombies suffer from a two-part calculation for their drops: one to spawn with the item and one to actually drop it.

SOLUTION: The chance for a zombie to drop the sword or shovel it is currently holding needs to be set to 100%



 Comments   
Comment by [Mojang] Nathan Adams [ 29/Oct/12 ]

It is intentional that there's both a chance to have and a chance to drop. The chance of any given mob dropping an item is roughly the same as before, only now they'll actually wear it + some other mobs may wear it too (but won't drop it).

Comment by default [ 28/Oct/12 ]

I believe that the rare zombies that are carrying items such as a sword, should always drop that item when killed.

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