[MC-10471] FireworksRocketEntity spawners 0fps/crash game after "current" delay. Created: 27/Feb/13  Updated: 03/Jun/17  Resolved: 27/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w09b
Fix Version/s: None

Type: Bug
Reporter: Simon "Hypixel" Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None

Attachments: Zip Archive fireworks bug.zip    
Issue Links:
Duplicate
duplicates MC-5120 Fireworks pushed by water / fired hor... Resolved
Confirmation Status: Unconfirmed

 Description   

Using a FireworksRocketEntity spawner, the game crash after the first(current) explosion.

I have attached a world file with spawners, after the first row of explosions you will crash. (6 out of 6 people crashed)



 Comments   
Comment by Simon "Hypixel" [ 27/Feb/13 ]

It stays at 0-1fps, then it just freeze and you have to force close it or java crash. I guess I should use a different term then "crash"!

Dinnerbone is aware of it https://twitter.com/Dinnerbone/status/306914304974782464

(I have attached a world .zip to the report, freeze within 10 seconds)

Comment by Kumasasa [ 27/Feb/13 ]

So it's just lagging, not crashing ?

Comment by Tails [ 27/Feb/13 ]

Duplicate of MC-5120.

Comment by Simon "Hypixel" [ 27/Feb/13 ]

It actually stays at 0 to 1 fps, can't make it crash with my current computer, so no crash report

Have to quit java to make it stop

Comment by Kumasasa [ 27/Feb/13 ]

Please attach the crash report.

Generated at Sun Jan 12 12:24:29 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.