[MC-10410] Sunlight Value staying 15 during night Created: 27/Feb/13  Updated: 11/Oct/21  Resolved: 28/Feb/13

Status: Resolved
Project: Minecraft: Java Edition
Component/s: None
Affects Version/s: Snapshot 13w09a
Fix Version/s: None

Type: Bug
Reporter: Alexander Klimov Assignee: Unassigned
Resolution: Works As Intended Votes: 0
Labels: night, sunlight, value
Environment:

Windows XP, Java 1.7.0_10


Attachments: PNG File 2013-02-27_14.49.20.png    
Issue Links:
Duplicate
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is duplicated by MC-58380 Light level is 15 even at night Resolved
is duplicated by MC-59354 When night,the light level is 15 at sky Resolved
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is duplicated by MC-75671 Light for Debug Screen Broken Resolved
is duplicated by MC-77477 Sky ligth stuck at level 15 while at ... Resolved
is duplicated by MC-80894 Light level during night stuck at 15 Resolved
is duplicated by MC-94980 Light Level always 15, even at night Resolved
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is duplicated by MC-155350 Always skylight level 15 during the n... Resolved
is duplicated by MC-158179 Skylight is always at light level 15 ... Resolved
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is duplicated by MC-172701 1.15.2 Realms Client Light Level Resolved
is duplicated by MC-235822 Client Light Level and Sky Level is a... Resolved
is duplicated by MC-238749 Light level stays 15 even at night Resolved
is duplicated by MC-642 Sunlight Value staying 15 during night. Resolved
Confirmation Status: Unconfirmed
Game Mode: Creative

 Description   

The debug screen displays sl=15 at night. I think that's incorrect.



 Comments   
Comment by a [ 26/May/15 ]

Anyone coming here and wondering why it's Works As Intended, here is a comment from a very old ticket:

[Mod] Amaranth (Travis Watkins) added a comment - 26/Oct/12 12:10 AM
Minecraft has two light values: sun light and block light. The sun light value never changes as that would be very expensive. This is how it worked before beta 1.8 and sunrise/sunset were laggy.
The game knowns to ignore sun light values during the night for spawning and such so there is no problem with this setup. It even uses the sun light values for deciding where and how intensely it should render the blue "moonlit night" shade for a world instead of just pitch black darkness.

Comment by kbk [ 27/Feb/13 ]

Don't think so because sl: shows the maximum possible skylight exposure level at the spot you are standing. For my thinking, rl: should instead change at night here. However, this has already been reported in MC-911 and some linked reports.

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