[MC-10354] Animations stop for 3 seconds after cycling - 13w09a Created: 26/Feb/13 Updated: 23/Mar/13 Resolved: 12/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w09a, Snapshot 13w09b, Snapshot 13w09c |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Ben Trigg | Assignee: | [Mojang] Grum (Erik Broes) |
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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Block Animations stop for 3 seconds after cycling through all the images. |
| Comments |
| Comment by Kumasasa [ 12/Mar/13 ] |
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lava_flow.png is 256 pixels wide, not 128! |
| Comment by Ian Lockaby-Cotter [ 12/Mar/13 ] |
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Why would the amount of frames decrease by half when it is the same length and each texture is still 128x, does that mean that the animation will then get out of sync? Something still doesn't seem right about this. |
| Comment by Kumasasa [ 12/Mar/13 ] |
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Wasting my time. lava_flow.png 256 x 29952 --> 117 frames lava_flow.txt --> 234 frames |
| Comment by Ian Lockaby-Cotter [ 12/Mar/13 ] |
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I should make clear that it is the flowing lava that has pauses in it, the regular lava is fine. |
| Comment by Kumasasa [ 12/Mar/13 ] |
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@Ian Lockaby-Cotter : Your lava animates fine, there is no pause. |
| Comment by Ian Lockaby-Cotter [ 12/Mar/13 ] |
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My texture pack is over 20MB too big for the attachment thing, so I will post a Dropbox link of it here Currently only the lava is affecting me because it's the only one without a blank properties file. The water and everything else is fine, however if you try it with the water, it will also break. https://dl.dropbox.com/u/8949192/Wind%20Waker%20%7B128x%7D%20-%201.5%20UNRELEASED%20TEST%20BETA.zip |
| Comment by Kumasasa [ 12/Mar/13 ] |
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@Ian Lockaby-Cotter: Please attach your texture pack. |
| Comment by Ian Lockaby-Cotter [ 12/Mar/13 ] |
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Though even with my water which is 8192 (64 frames) still hangs if I specify the frames in the properties file. eg. 0*2 And it will still hang. My lava is 234 frames and also hangs, but for a longer time, so it certainly is a bug, and not having a weird amount of frames. My lava is 29952, and both my water and lava worked with the MC Patcher custom lava/water flow mod, AND if I leave the properties file blanks on the lava and water, they both flow and animate using ALL frames, but once you specify anything in the properties file they break. |
| Comment by [Mojang] Grum (Erik Broes) [ 12/Mar/13 ] |
./textures/blocks/lava.png: PNG image data, 64 x 4096, 8-bit/color RGBA, non-interlaced ./textures/blocks/lava_flow.png: PNG image data, 64 x 8192, 8-bit/color RGBA, non-interlaced ./textures/blocks/portal.png: PNG image data, 64 x 4096, 8-bit colormap, non-interlaced ./textures/blocks/water.png: PNG image data, 64 x 4096, 8-bit/color RGBA, non-interlaced ./textures/blocks/water_flow.png: PNG image data, 64 x 4096, 8-bit/color RGBA, non-interlaced This means they contain in this order: 4096/64 = 64, 8192/64 = 128, 64, 64 and finally 64 frames Now lets look at the highest number you've defined in the txt files: ./textures/blocks/lava.txt 127 ./textures/blocks/lava_flow.txt 255 ./textures/blocks/portal.txt 127 ./textures/blocks/water.txt 127 ./textures/blocks/water_flow.txt 127 This leads me to the conclusion that everything is working as intended except your math. The textures will indeed 50% of the time hang on their last specified VALID frame. You wasted my time! meanie! =D |
| Comment by Ian Lockaby-Cotter [ 10/Mar/13 ] |
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I'm getting the same thing, I thought I was doing something wrong with the properties file originally, until I finally realized that it just HAD to be Minecraft being stupid... This is happening with all texture packs, I was trying to make animated lava/water for my Wind Waker pack (128x) and it does the exact same thing =p |
| Comment by Novantis [ 09/Mar/13 ] |
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I can confirm. Animated textures are broken in 1.5-prerealease, displaying only the missing texture image. I just finished editing my texturepack too! EDIT: This is a default 16x16 texture as well if that helps. |
| Comment by [Mojang] Jeb (Jens Bergensten) [ 04/Mar/13 ] |
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Please also provide the texture pack you are using. |
| Comment by Norbert ofcNOT [ 03/Mar/13 ] |
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I can confirm this issue... flowing lava and water have worked weird/broken/incorrect when I had their txt files filled with numbers when I deleted the whole "text" - numbers within the txt the animations started to work properly and all 128, resp. 256 frames got animated. I can provide the txt and clock png if needed. |
| Comment by Ben Trigg [ 03/Mar/13 ] |
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Still a concern - Updated details. |
| Comment by Kumasasa [ 02/Mar/13 ] |
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Is this still a concern in the current Minecraft version? If so, please update the affected versions in order to best aid Mojang ensuring bugs are still valid in the latest releases/pre-releases. |
| Comment by Ben Trigg [ 26/Feb/13 ] |
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Video evidence: http://youtu.be/jMOjU3CdPug |
| Comment by Ben Trigg [ 26/Feb/13 ] |
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No, |
| Comment by Kumasasa [ 26/Feb/13 ] |
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Related to |
| Comment by Ben Trigg [ 26/Feb/13 ] |
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Will record and upload video. |
| Comment by Kumasasa [ 26/Feb/13 ] |
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Cannot reproduce. |