[MC-10279] /testfor @a[c=x] does not seem to function properly? Created: 25/Feb/13 Updated: 25/Feb/13 Resolved: 25/Feb/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w07a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Josiah | Assignee: | Unassigned |
| Resolution: | Works As Intended | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Description |
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I'm not sure if either I'm not understanding the complete function of count or if it is busted. What I try is to check to see if there are more than 1 player on the server or in the case of an area. I couldn't get this to work properly when checking an area testfor @a[x=72,7=64,z=80,r=3,c=2] so I tested it for all on the server. If I have it set to testfor count=2 testfor @a[c=2] when I'm the only player on, the comparator still outputs a signal. I would expect this to NOT send out a signal as the players on is 1, not 2. |
| Comments |
| Comment by Josiah [ 25/Feb/13 ] |
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So you are telling me it doesn't matter what c= is then? It will always output the signal strength based on players located? Then what is with -1 as stated in the wiki?
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| Comment by Tails [ 25/Feb/13 ] |
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The redstone strenght of the output of the comparator is your player count. |
| Comment by [Mod] Ezekiel (ezfe) [ 25/Feb/13 ] |
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If you want to test for more than one player on the server, you should be able to do testfor @a which will output the # of players online. |