[MC-10217] REDSTONE TOWER AND SHORT SIGNAL Created: 24/Feb/13 Updated: 03/May/15 Resolved: 04/Mar/13 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w07a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | AndrewAlgin | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Six redstone towers control one "piston car". |
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| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Game Mode: | Creative |
| Description |
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I build new piston elevator and notice one nasty bug. Red stone tower randomly ignores about one out of twenty short signals. Algorithm works perfectly, but when "piston сar" rises to a height of ~20 blocks it works with random mistakes. Moreover, it is 2x1 "piston car". Two halves make different mistakes. They work on the same algorithm. |
| Comments |
| Comment by Tails [ 04/Mar/13 ] |
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This ticket is incomplete, please open a new ticket and provide details about the issue you are experiencing using the Bug Report Guidelines Here. |
| Comment by Dean Baset [ 25/Feb/13 ] |
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Also, please remove the caps, MOJIRA moderators check just about every post, so they will see this. |
| Comment by Dean Baset [ 25/Feb/13 ] |
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What do you mean by "Short signals"? |