[MC-10019] Can't jump out of water under specific conditions. Created: 19/Feb/13 Updated: 29/May/20 Resolved: 19/Feb/13 |
|
| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Snapshot 13w07a |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Randal Jones | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | jump, trap, water | ||
| Environment: |
Mac |
||
| Attachments: |
|
||||||||
| Issue Links: |
|
||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Game Mode: | Survival | ||||||||
| Description |
|
When player (or mob) is in a block of water (source or flowing) and that block is touching the end of an 8-block flow of water and under certain conditions depending on the direction of the flow and world quadrant In the pictures the orange plus is centered on 0,0 (See Pic 1). In each of the four test areas, a central source block of water flows in four directions for eight blocks and stops at the edge of a 1x1 hole with a source block of water in it. The demo would also work if instead of a hole, there was a perpendicular flow of water (as shown in Pic 8). In some cases the hole is surrounded by red blocks meaning there is no way to jump out in survival mode (Pic 3). In two cases, no escape is possible even from an adjacent block if the hole is enlarged to 1x2 in the particular direction shown (Pic 5). A zombie has discovered the problem in Pic 6. In other positions escape is possible in any direction as expected (Pic 2). In some orientations, one can not jump into the end of the feeding stream, but can turn around and jump out (Pic 4). A common Minecraft setup (Pic 7, 8) involves an area of flowing water that stops at the edge of a collection stream. Items dropped in the large area flow over the edge and continue to a collection point. Sometimes depending on the orientation of the flow and the signs of the x and z coordinates, one can not jump up one block from the collection stream to the edge of the flowing water. This problem might even be useful as a trap (Pic 6) if it was not dependent on one's location in the world. I've uploaded a demo world for testing: See Water Trap Demo.zip This issue is clearly related to |
| Comments |
| Comment by Tails [ 19/Feb/13 ] |
|
Yes that's the whole point of using the search to find similar reports and add any additional information to that ticket instead of creating multiple duplicates. |
| Comment by Randal Jones [ 19/Feb/13 ] |
|
As I noted in my description, I knew that my report is related to |
| Comment by Tails [ 19/Feb/13 ] |
|
Duplicate of |