[MC-10] Mobs temporarily glitch out of fenced areas / into blocks Created: 24/Oct/12 Updated: 18/Aug/24 Resolved: 11/Nov/15 |
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| Status: | Resolved |
| Project: | Minecraft: Java Edition |
| Component/s: | None |
| Affects Version/s: | Minecraft 1.4.1, Minecraft 1.4.4, Minecraft 1.4.5, Minecraft 1.4.7, Snapshot 13w10a, Snapshot 13w10b, Minecraft 1.5, Snapshot 13w11a, Minecraft 1.5.1, Minecraft 1.5.2, Snapshot 13w23b, Snapshot 13w24a, Snapshot 13w24b, Minecraft 1.6.1, Minecraft 1.6.2, Minecraft 13w38c, Minecraft 13w42b, Minecraft 1.7.4, Minecraft 14w02c, Minecraft 14w03a, Minecraft 14w03b, Minecraft 14w05b, Minecraft 14w06b, Minecraft 14w07a, Minecraft 1.7.9, Minecraft 14w21b, Minecraft 14w33a, Minecraft 1.8, Minecraft 1.8.1-pre3, Minecraft 1.8.1 |
| Fix Version/s: | Snapshot 12w50a, Minecraft 15w45a |
| Type: | Bug | ||
| Reporter: | Ryan Barrett | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 155 |
| Labels: | None | ||
| Environment: |
Windows 7, Windows Vista, Windows 8, all Java 7 and 8 versions |
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| Attachments: |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Description |
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this seems to happen when you have a lot of them in the same fenced of area. this applies to both fences and stone walls To reproduce: |
| Comments |
| Comment by bob [ 01/Apr/16 ] |
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I can confirm that my animals are glitching out of the or fenced area, I'm guessing on chunk reload. |
| Comment by Boyucus Builder [ 31/Mar/16 ] |
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Yeah, this glitch has been fixed. Now, instead of teleporting back, they just get pushed through completely. Also, it still happens with doors. |
| Comment by [Mod] redstonehelper [ 06/Mar/16 ] |
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Video, please. |
| Comment by sjx [ 06/Mar/16 ] |
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Still in 1.9 |
| Comment by [Mod] redstonehelper [ 05/Mar/16 ] |
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@dragorn421: You're looking for |
| Comment by Dragorn421 [ 04/Mar/16 ] |
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Definitely confirmed for 1.9. I got similar issues to previous ones multiple times. |
| Comment by Dragorn421 [ 02/Mar/16 ] |
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Confirmed in 1.9 release, I found a sheep stuck in a cobblestone wall. I don't know if this happens because of chunk unloading and loading or just if the world stays loaded quite some time. |
| Comment by MC_Master06 [ 02/Mar/16 ] |
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LOL Not fixed in 1.9 |
| Comment by Dragorn421 [ 29/Feb/16 ] |
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I updated my server's version to 1.9 from 1.8.9. Immediately after I log on two zombies are attacking me: they came from the hundred zombies that were still in my xp farm collection thing when I stopped the server to update it, so they escaped their cell somehow. I still have a save of the 1.8.9 world if you need it (500mo though), but this seems quite random and not easy to reproduce. |
| Comment by JON [ 29/Feb/16 ] |
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Occurs frequently on Xbox 360 regarding keeping large amounts of zombies enclosed in a brick enclosure in a village. |
| Comment by [Mod] redstonehelper [ 11/Nov/15 ] |
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Probably fixed somewhere between 1.8.1 and 15w45a. |
| Comment by Swekob [ 11/Nov/15 ] |
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Fixed for me. Probably due to |
| Comment by bob [ 24/Oct/15 ] |
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Does this still happpen in the 1.9 snapshots? |
| Comment by Mitch Belcher [ 17/Feb/15 ] |
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Confirmed for 1.8.1 using Windows 8.1 OS with the latest version of Java. This is a persisting issue. |
| Comment by Sen Choi [ 17/Feb/15 ] |
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confirmed for 1.8.1 |
| Comment by Andrew Thomas [ 05/Sep/14 ] |
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Confirmed for 1.8 |
| Comment by Jeuv [ 09/Jul/14 ] |
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Also in 1.7.10 |
| Comment by Brad Corbin [ 17/Apr/14 ] |
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This glitch is back in a big way in release 1.7.8 and 1.7.9. It is annoying for animals, but deadly and game-breaking when it happens to hostile mobs!! I have a Skyblock world with several animal pens and a mob farm. Every time I log in using 1.7.8 or 1.7.9, I have animals out of their fences and hostile mobs running all over the place, when they were safely contained upon logout. Please fix! Especially for hostile mobs! |
| Comment by Martijn de Groot [ 22/Feb/14 ] |
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They also glitch trough transparent block (don't know about solid blocks) for me. |
| Comment by Galaxy_2Alex [ 14/Feb/14 ] |
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Bug is worse in 14w07a. |
| Comment by Nixinova [ 26/Nov/13 ] |
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congrats on the name |
| Comment by _zombiehunter [ 14/Oct/13 ] |
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This bug should definitely be marked as "related to |
| Comment by Daniel King [ 18/Jul/13 ] |
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Just so everyone know, this bug is mostly or entirely fixed as an unintentional side effect of my |
| Comment by _zombiehunter [ 16/Jun/13 ] |
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Just had exactly this issue in 13w24b. Would someone be so kind and update the "Affects Versions" tag? |
| Comment by Alex H [ 09/May/13 ] |
| Comment by Ryan Barrett [ 20/Mar/13 ] |
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no, i dont know what the id is. |
| Comment by Brandon Enright [ 20/Mar/13 ] |
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Ryan, yes, I see this bug is specifically about the mobs appearing to come out of the fence only to zip back in later. Mobs escaping permanently is a different issue. Any idea what the bug ID for that one is? |
| Comment by Ryan Barrett [ 20/Mar/13 ] |
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brandon the second part of what you said is true, however that is a different bug then what i reported. whether it is a client side problem or not doesn't change the fact that it is a bug. |
| Comment by Brandon Enright [ 20/Mar/13 ] |
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Glitching out and teleporting backe is not the issue. That's a purely client-side problem. The issue is that mobs can actually escape fences permanently. I've never seen it happen while all of fenced area chunks are loaded and nearby. I think the issue of mobs escaping only happens when chunks containing portions of the fence are unloaded and then reloaded. Most likely animals pushed up against the fence when the chunk is unloaded will either load on the other side of the fence when the chunk is reloaded or, perhaps breaks in the fence due to unloaded chunks allow animals to walk out. |
| Comment by Jadon Mayhew [ 18/Mar/13 ] |
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Yep, this is very annoying. Happened to me with glass panes, they glitched so far out of the fenced area through my window and chilled in my house until they 'teleport' back. |
| Comment by Dranitsin Roman [ 15/Mar/13 ] |
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13w11a, still happens... |
| Comment by Tails [ 14/Mar/13 ] |
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Reopened. |
| Comment by WHOOPS [ 13/Mar/13 ] |
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I think this is a crowding glitch because you normally cant spawn 2 mobs on 1 block and so the mobs look like there going throught the fence and then get drawedback to the barn (i thinks its a game logic clash) |
| Comment by Ryan Barrett [ 05/Mar/13 ] |
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i have cloned this so it shows that it is unresolved MC-11086 |
| Comment by Dranitsin Roman [ 05/Mar/13 ] |
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It is not resolved, still happens in 13w10a =( |
| Comment by A Full Name [ 13/Jan/13 ] |
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It think it says "resolved" because they fixed it in a development snapshot version. But that really doesn't count if you ask me. |
| Comment by Matthew Sladen [ 10/Jan/13 ] |
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Why does this say resolved when it is not? |
| Comment by Tom Mate [ 21/Nov/12 ] |
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I can't confirm this with cows. But chickens and pigs escape all the time from my fenced areas. Makes me really sad |
| Comment by MisterSanderson [ 17/Nov/12 ] |
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Not only cows, chicks too. |
| Comment by ES [ 11/Nov/12 ] |
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Yes, this bug still exists in Minecraft 1.4.4 pre-release. Please fix it, it's ruining animal breeding... |
| Comment by Ryan Barrett [ 11/Nov/12 ] |
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im not shure if it is or not, i havent had a chance to play the new prerelease |
| Comment by TnT (Trinitro Toluene) [ 10/Nov/12 ] |
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Is this still a concern on Minecraft 1.4.4 Pre-Release? If so, please update the version affected. |
| Comment by ES [ 28/Oct/12 ] |
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New stuff : this bug also concerns cobblestone walls. |
| Comment by ES [ 27/Oct/12 ] |
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This is also true for sheep, and perhaps for pigs too. I had noticed this bugs initially with fence gates just after the first official release of Minecraft and reported it on getsatisfaction, but I never knew if the report was ever reported to the Mojang team. |
| Comment by [Mod] Ezekiel (ezfe) [ 24/Oct/12 ] |
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This behavior is because the client tries to guess the action of the mob. For some reason it guesses incorrectly. |
| Comment by Mustek [ 24/Oct/12 ] |
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I can confirm this. To reproduce: |