[BDS-895] Broken spawn algorithm for mobs (1.11) Created: 19/May/19 Updated: 10/Feb/20 Resolved: 10/Feb/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.9.0.15 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Vyacheslav Makhonin | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 3 |
| Labels: | None | ||
| Description |
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In a different situations with longtime running Bedrock Server mobs just won't naturally spawns at world (Overworld/Nether/End). It's can be fixed only with server restart, but not for long time - spawn rate brokes again when some count of players will connect to game, play some time and disconnect. Steps to reproduce:
Here's an example from my dragon battle game (in russian, but it's not important). There's no any hostile mobs (and Endermans) was spawned during a gameplay (excl. Ender Dragon) Gameplay on YouTube - http://www.youtube.com/watch?v=QoXbCUA4nRk |
| Comments |
| Comment by IonicEcko [ 10/Feb/20 ] |
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Hi, I believe this issue has been resolved (I have a long running Bedrock server without issues), however there is still cases that can prevent mob spawning related to Bedrock mob mechanics. When this happens try using server commands to kill hostile mobs that are currently loaded and see if your issue resolves itself. The ticket for spawning mechanics (if you want to up-vote it) can be found in the Minecraft Bedrock section. Ionic Could a mod please close this issue. |