[BDS-7969] Mobs Not Spawning Created: 05/Aug/20 Updated: 06/Aug/20 Resolved: 06/Aug/20 |
|
| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.10 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Scott | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Minecraft Windows 10, Ryzen 7 1700x, 16gb ram, GTX 1050 Ti. |
||
| Issue Links: |
|
||||||||
| Confirmation Status: | Unconfirmed | ||||||||
| Description |
|
The world we have was created before 1.16. I have started playing on it when it was updated to 1.16. Even then the spawn rates were poor, whether in a mob farm or on the surface. After the 1.16.1 update I took over the server and moved the server from a realm to a dedicated server. The spawn rates have dropped to zero, unless it is in a mob spawner (world generated). I have moved the world to get a newly generated one. The Newly generated world would spawn just fine. I have attached the World files below. So the files are too big, so I uploaded them to Dropbox. |
| Comments |
| Comment by Scott [ 06/Aug/20 ] |
|
Can confirm. Killed all the chickens and mobs started spawning. Is there a way I can monitor the entity cap? |
| Comment by IonicEcko [ 06/Aug/20 ] |
|
It would appear you have a chicken cooker somewhere consuming the entire mob cap. Typing the following command into the server deleted the chickens and spawning returned to normal. kill @e[type=chicken] BDS-5094 has more information on the Bedrock mob cap if you're interested but essentially the entire server has a cap of 200. |