[BDS-7260] Bedrock World moved to Bedrock Dedicated Server mismatch/duplicate xuid Created: 10/Jul/20 Updated: 11/Jul/20 Resolved: 11/Jul/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.0 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Phil | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Windows 10 Bedrock 1.16.1 / BDS 1.16.0.2 |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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I copied a World from Windows 10 Bedrock to Bedrock Dedicated Server. The World loads correctly, in its expected state, but my xuid (which I can see in the BDS logs and have resolved against my Gamertag) is linked to a different or "older" version of my "character". I recognise that it is "me" because the inventory items are familiar but this "character" doesn't have my current inventory nor can it access "my" Ender Chest contents. However, when I log into the copy of the World locally (on Windows 10) with the same Gamertag it works fine. |
| Comments |
| Comment by IonicEcko [ 11/Jul/20 ] |
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Thank you for your report! If you would like to add a vote and any extra information to the main ticket it would be appreciated. If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned. Quick Links: |
| Comment by IonicEcko [ 11/Jul/20 ] |
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This is currently working as it appears to be designed. When on Single Player your character data is saved under local_player whereas on a BDS server your character data is saved under server_player_guid (or something similar). We're tracking a bug for this and I'll link yours to it shortly but at the moment the only work around is to store your items in a chest before moving the map to a server. This doesn't help for pets or xp though. |