[BDS-7160] Extreme spawn rates and spawn distance in Nether Created: 08/Jul/20  Updated: 09/Jul/20  Resolved: 09/Jul/20

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.16.1
Fix Version/s: None

Type: Bug
Reporter: Double J Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None
Environment:

BDS 1.16.1 on Ubuntu 18.04


Issue Links:
Duplicate
duplicates MCPE-65762 Mobs spawn too frequently in the Nether Open
Confirmation Status: Unconfirmed

 Description   

Spawn rates and distanceson Bedrock dedicated server in the Nether are extreme.

Server is on hard difficulty

Examples:

  • within close proximity of the player there are always 4-5 ghasts present. When a ghast is killed, immediately a new one is spawned in close proximity of the user, so the player ends up in a constant battle to keep the amount of ghasts down and can't do anything else other then fleeing.
  • In nether fortress continues spawn of groups of wither skeletons combined with groups of blazes in close proximity of the player. when the player killed the group 5-6 wither skeletons/blazes. immediately a new groups spawns (or have already spawned), basically leaving the player pinpointed with his back to the wall, constantly fighting off the mobs and unable to flee due to the small corridors of the nether fortresses.

For all spawns in the nether counts: spawns happen in close proximity of the player. They spawn within the about 2 chunks of a player. The spawning is clearly visible to the player and since close to the player almost immediately go into attack mode.

The extreme close distance for spawning and the amount of spawned mobs, make it very difficult for a single player to enter the nether.

Please note that this is on hard difficulty on BDS. We have not played with other difficulty levels, nor on stand-alone client worlds, so no info on that.

I'm not sure whether the level of difficulty in the nether has been raised intentionally or whether this is a bug. In the previous version it was less extreme on the same difficulty level.

 

 



 Comments   
Comment by [Mod] OcelotOnesie [ 09/Jul/20 ]

Thank you for your report!
We're actually already tracking this issue at MCPE-65762, so I will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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