[BDS-7160] Extreme spawn rates and spawn distance in Nether Created: 08/Jul/20 Updated: 09/Jul/20 Resolved: 09/Jul/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Double J | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
BDS 1.16.1 on Ubuntu 18.04 |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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Spawn rates and distanceson Bedrock dedicated server in the Nether are extreme. Server is on hard difficulty Examples:
For all spawns in the nether counts: spawns happen in close proximity of the player. They spawn within the about 2 chunks of a player. The spawning is clearly visible to the player and since close to the player almost immediately go into attack mode. The extreme close distance for spawning and the amount of spawned mobs, make it very difficult for a single player to enter the nether. Please note that this is on hard difficulty on BDS. We have not played with other difficulty levels, nor on stand-alone client worlds, so no info on that. I'm not sure whether the level of difficulty in the nether has been raised intentionally or whether this is a bug. In the previous version it was less extreme on the same difficulty level.
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| Comments |
| Comment by [Mod] OcelotOnesie [ 09/Jul/20 ] |
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Thank you for your report! If you would like to add a vote and any extra information to the main ticket it would be appreciated. If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned. Quick Links: |