[BDS-7116] Name tagged creatures and villagers despawning Created: 07/Jul/20 Updated: 08/Jul/20 Resolved: 08/Jul/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | James Roberts | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 1 |
| Labels: | None | ||
| Environment: |
PS4 current update version on a WiFi network |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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Created a world after the Nether update on PS4 and every time the game crashes (which is a whole separate issue and happening 3-4 times a game session) one or more of our name-tagged creatures and/or villagers will have despawned when we get back into the world. |
| Comments |
| Comment by [Mod] Jarl-Penguin [ 08/Jul/20 ] |
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Thank you for your report! If you would like to add a vote and any extra information to the main ticket it would be appreciated. If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned. Quick Links: |
| Comment by Erwin de Jong [ 07/Jul/20 ] |
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I want to second this issue. I get a lot of crashes too. I will say much more often that 3-4 times a session, but my sessions have been long the last few days. But after each crash creatures are missing. Captured sheep and cows are easily replaced. But horses, named and geared up, were kept for they colours, donkeys are found less, and it takes a bit to get a tame fox. I'm not playing anymore until this is fixed. |