[BDS-7012] animation_controller files in behavior pack cannot load properly in BDS Created: 04/Jul/20  Updated: 04/Jan/24  Resolved: 04/Jan/24

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.16.1, 1.16.40
Fix Version/s: None

Type: Bug
Reporter: Naomi Hasunuma Assignee: Unassigned
Resolution: Fixed Votes: 2
Labels: None

Attachments: File xmguns-6.5.mcaddon    
Issue Links:
Duplicate
is duplicated by BDS-9722 Animation controllers with items do n... Resolved
Relates
relates to BDS-9536 BDS query.get_equipped_item_name alwa... Resolved
Confirmation Status: Confirmed
ADO: 324320

 Description   

What I expected to happen was...:
When I use a gun in XM-Guns Addon on BDS, animation_controller files make it shoot bullet entities.

What actually happened was...:
Nothing happens, seems animation controller didn't work.

Steps to Reproduce:
1. Download the addon in the attachment.
2. Install and apply both behavior and resource packs to a world.
2-1. Make sure cheat and experimental is enabled in the world.
2-2. Try it in Minecraft, not in BDS.
2-3. Use command "/give @s gun:deagle" to get yourself a deagle. You can find it works properly.
3. Copy this world to the "world" folder inside BDS.
4. Rename it to "Bedrock level" or something else, depends on what is the value in server.properties.
5. Set allow-cheats=true in server.properties.
6. Start the server.
7. Connect to the server with Minecraft.
8. Use command "/give @s gun:deagle" to get yourself a deagle.
9. It cannot shoot in BDS. If you delete the animation_controller folder in the behavior pack and use it again in singleplayer, you will find exactly same result.



 Comments   
Comment by Naomi Hasunuma [ 24/Jun/21 ]

This issue was already fixed in the latest version

Comment by Naomi Hasunuma [ 18/Nov/20 ]

I'm pretty sure my behavior pack in BDS was installed correctly at /behavork_packs/

Comment by Zizzy zizzy [ 18/Nov/20 ]

Two things:

 

  1. BDS structure is different from single player
    In single player, there is a behavior_packs and resource_packs folder under each world folder.
    In BDS, the folders are at the root of your server, NOT in the world folder(s). You must move the packs to their correct BDS locations or BDS will not even see them. It only scans /behavior_packs/ and /resource_packs/ for installed add-on packs.
  2. As someone else already stated, the query.get_equipped_item_name was broken
    This has been fixed as of today (1.16.100.04). However, now spawned projectiles no longer visibly function. They just hover while an invisible spawned projectile actually moves and strikes where you're looking.
Comment by ambient [ 25/Oct/20 ]

this because the query.get_equipped_item_name and (maybe) the query.is_using_item query doesnt work properly on BDS. I think a beta mentioned something vague about this issue but it was unclear whether it was for BDS specifically or not (since it only is problematic on BDS)

Comment by IonicEcko [ 11/Jul/20 ]

Awesome thanks for clarifying (I dont make or use custom behaviour packs so all that stuff is a bit foreign to me).

Could you please update the description with the following information to make it easier to identify and reproduce. If you can, adding an example pack will help confirm the issue.

What I expected to happen was...:

When I killed a squid, it should have dropped an ink sac.

What actually happened was...:

Instead, it dropped an apple.

Steps to Reproduce:

  1. Find a squid (though we all know how difficult they are to find when you actually want to find one).
  2. Kill the squid.
  3. Notice that it drops apples instead of ink sacs. How am I supposed to get black dye now?
Comment by Naomi Hasunuma [ 07/Jul/20 ]

custom items are already fixed in 1.16 version this is a different problem

Comment by IonicEcko [ 07/Jul/20 ]

Is this likely the same as BDS-3265? Thats the parent report we have been using for issues with Behaviour packs on BDS.

Comment by Naomi Hasunuma [ 04/Jul/20 ]

only in BDS

Comment by IonicEcko [ 04/Jul/20 ]

Is this for BDS or just Minecraft?

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