[BDS-5455] Pathfinding Created: 19/May/20  Updated: 20/May/20  Resolved: 20/May/20

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.14.60
Fix Version/s: None

Type: Bug
Reporter: Michael Hackett Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None

Issue Links:
Duplicate
duplicates MCPE-49607 AI pathfinding never ends until their... Resolved
Confirmation Status: Unconfirmed

 Description   

I'm currently building an Atlantic and I've spawned in various different aquatic mobs but not long after I've spawned them they start ramming into walls. They just swim in the direction of a wall forever like they think they can get through. I think it has something to do with pathfinding where it can't sense the block in front and maybe has locked that direction accidentally. It's really annoying as it ruins the look of my build. This problem occurs with every aquatic mob. It would be great if you could sort this out. 



 Comments   
Comment by IonicEcko [ 20/May/20 ]

We're tracking this issue as MCPE-49607, so this ticket is being resolved and linked as a duplicate.

Please note though, you have raised this report under the wrong project, this project is for the Bedrock Dedicated Server software only. For bug reports related to Minecraft Bedrock please head over to the Minecraft (Bedrock codebase) project.

If you aren't already, please don't forget to use the search feature, the less time volunteers spend linking duplicates the more time we have to update new reports.

Voting on an existing report has a greater impact on getting the bugs most important to you fixed!

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