[BDS-5191] Server ignores gamemode after world gen Created: 09/May/20 Updated: 04/Jan/24 Resolved: 04/Jan/24 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.14.60, 1.16.10 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | John Baber-Lucero | Assignee: | Unassigned |
| Resolution: | Fixed | Votes: | 5 |
| Labels: | None | ||
| Environment: |
Windows 10 client, Ubuntu server |
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| Issue Links: |
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| Confirmation Status: | Confirmed | ||||||||||||||||
| ADO: | 384874 | ||||||||||||||||
| Description |
| Comments |
| Comment by Derrick Walton [ 11/Jul/22 ] |
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this appears to have been resolved in 1.19.2
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| Comment by IonicEcko [ 23/Jun/20 ] |
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Have updated the report and confirmed it. |
| Comment by John Baber-Lucero [ 12/May/20 ] |
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I think I understand better now. When the user first logs in, the client sets a bunch of properties for the user based on the server.properties. So future users will see "creative" and be okay. If what I'm saying is not wrong, this ticket should be closed and possibly marked as "solved by" the existing report you refer to. Thanks! |
| Comment by John Baber-Lucero [ 12/May/20 ] |
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IonicEcko: Sounds good. If I fix that user, will all new users be creative? Or if I want a creative server, I should redo the install? |
| Comment by IonicEcko [ 12/May/20 ] |
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The server reads certain values once on creation. I believe there is an existing report for this but dont have the time to search right now. As a workaround you can change that player to creative using console commands. |