[BDS-5103] BDS Not Using all Cores Created: 07/May/20 Updated: 08/May/20 Resolved: 08/May/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.14.60 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | IO | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Windows Server 2019 (dedicated server) |
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| Confirmation Status: | Unconfirmed |
| Description |
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Hi, It appears BDS relies solely on one core. Why is this? Seems like it it severely limiting the overall dedicated server's spec potential. |
| Comments |
| Comment by IonicEcko [ 08/May/20 ] |
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Hi IO, Unfortunately this report is Invalid. Bedrock Dedicated Server is multi-threaded in a number of ways, if for example you create a whole bunch of cows standing on lower half slabs you will see a significant increase in a non-primary thread meaning that mob ai for one must be on an alternative thread. Unfortunately though its not feasible to spin up threads for everything individually, much of the game, like in Java, needs to run on a main game thread that happens in "ticks". This main game thread is the one you see using a single core. Improving the multi-threading would be a possible suggestion but that would need to go over on the feedback site (https://feedback.minecraft.net). Ionic Quick Links: |