[BDS-5073] Mob Spawns are unreliable Created: 06/May/20  Updated: 07/May/20  Resolved: 07/May/20

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.14.60
Fix Version/s: None

Type: Bug
Reporter: Ethan Whitmer Assignee: Unassigned
Resolution: Cannot Reproduce Votes: 0
Labels: None
Environment:

server running on Win 10 running on an optiplex 790 with:
i5 2500
12 gbs ram
no dedicated graphics card
latest version of Bedrock Dedicated Servers software


Confirmation Status: Unconfirmed

 Description   

Mob spawns are extremely unreliable with the beta software for Bedrock Dedicated Servers. When I am alone on my server I can see up to 16 mobs at the same time, it even almost gets annoying how many spawn because I run into them when traveling with riptide. However, when more than 2 people are on the server at the same time, almost NO passive mobs spawn whatsoever, and hostile mobs become harder and harder to find. The most obvious thing this affects is squid, guardians, and tropical fish. I have created a guardian farm on my server that spawns a significant amount of guardians when I am alone, but again, when more than 2 people join the farm just stops. Nothing spawns. I have the simulation distance set to 12 if this makes a difference. Also the farm design I am using for guardians is Silent Whisperer's design for the over world, without nether portals, if that also makes a difference.



 Comments   
Comment by IonicEcko [ 07/May/20 ]

Hi Ethan,

There is a 200 mob cap for the entire world in Bedrock Edition. That counts all mobs within your ticking area (12 chunks for you so 128 blocks).

Mob farms etc with large numbers of mobs will fill this cap and prevent new mobs from spawning.

You're welcome to head over to MCPE-21856 and give it an upvote or head to the feedback post on it and vote for it there.

https://feedback.minecraft.net/hc/en-us/community/posts/360032407852-A-way-to-change-mob-cap-on-servers

Ionic

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