[BDS-4011] Chunks Corrupt on large(ish) worlds Created: 09/Apr/20 Updated: 10/Apr/20 Resolved: 10/Apr/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.14.32.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Tristan Warburton | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Description |
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Chunks on the edge at the edge of the simulation distance of the server corrupt and mix around as well as delete and turn to stone. World is 96MB large. |
| Comments |
| Comment by IonicEcko [ 09/Apr/20 ] |
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Thank you for your report! Your report does not contain enough information. As such, we're unable to understand or reproduce the problem. We need more information on what the issue is and how to reproduce it. It isn't as simple as all chunks at simulation distance or there would be constant reports for the issue. I have my own BDS that does not experience these issues. Shutting down BDS is key, closing it by CTRL-C or by using the Windows X button will cause an unclean shutdown which can corrupt worlds. Please review the guidelines linked below before making further reports. Please make sure you include the OS you run BDS on and steps on how to reproduce your issue so it can be confirmed by a volunteer. Quick Links: |