[BDS-3850] Poor performance with OP hardware Created: 22/Dec/19 Updated: 08/Apr/20 Resolved: 05/Apr/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.14.32.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Benjaming Ivanka Bloigu | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | awaiting-response | ||
| Environment: |
Ubuntu Server 19.10 (GNU/Linux 5.3.0-45-generic x86_64) |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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We Just finished building a dedicated server for our needs. As our "lets do something stupid to benchmark it" With the small scale tnt test, my PC takes 1 min to blow it up, on the dedicated server, it took 10 minutes. Heck, even Our JAVA server out performed the Bedrock server. This is unacceptable. |
| Comments |
| Comment by Benjaming Ivanka Bloigu [ 08/Apr/20 ] |
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I have amazed my self, of my inability to read properly, and not seeing Stephen's comment at all until now. |
| Comment by IonicEcko [ 07/Apr/20 ] |
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I think you've confused the two responses in my comment. The quote you're referencing was in the paragraph directed at Stephen who mentioned he was using an old Xeon chip that was equivalent to an i7-2700. It had nothing to do with your 3950x. Ionic |
| Comment by Benjaming Ivanka Bloigu [ 07/Apr/20 ] |
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Well. you didn't exactly say "as powerfull" you claimed it to be better "its far more capable than your chip" And |
| Comment by IonicEcko [ 06/Apr/20 ] |
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No? Where did I say that? Edit: Turns out, even if I did, it wouldn't have been as crazy as you're insinuating. See below single core comparison and my previous comments about multi-threading. |
| Comment by Benjaming Ivanka Bloigu [ 05/Apr/20 ] |
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Did you Just call i7 as powerfull as r9 3950X? |
| Comment by IonicEcko [ 05/Apr/20 ] |
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GreatMCGamer - We're tracking a performance hit in 1.14 for Linux against As far as multi-threading goes, while BDS will spin up threads for some workloads the main game loop still runs on a single thread. For example below is an example of my server with 3 active players and a huge villager hall (which has a huge CPU impact at the moment). The highlighted core is the main thread. Because we've already raised poor linux performance with the devs under Uncle Fungus - If you believe you're having issues you will need to open your own report however I would suggest checking your individual cores before doing so. The i7 2700k has a far lower capacity than the i7-8700 shown in my picture and as you can see, with 3 people online and a villager trading hall my main game thread had the core at 30%. I'd expect that at 10-15 hoomans my server would also start lagging and its far more capable than your chip. Your issue is likely more a technical/optimization one rather than a bug. Ionic Quick Links: |
| Comment by Steve [ 05/Apr/20 ] |
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I'm playing on a fairly standard world with between 5 to 15 other players and it sometimes runs very slowly despite the CPU usage also being low. It's an old Xeon but it is effectively 3 * i7 2700k CPUs, with 32GB of RAM and Windows 10 so it should have no trouble whatsoever running just this one world. Server.properties max threads is set to 12. I have to keep killing entities, any more than around 300 and the ticks per second becomes noticeably low. Ticking area has been scaled back to 4 chunks but it still performs very poorly. Like Benjamin, I get better performance on a mundane PC |
| Comment by Benjaming Ivanka Bloigu [ 04/Apr/20 ] |
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Squits eyes very hard |
| Comment by IonicEcko [ 02/Apr/20 ] |
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Hi Benjamin, What OS were you running? Ionic |