[BDS-3457] Client ignores MovePlayerPacket Created: 01/Mar/20 Updated: 07/Apr/20 Resolved: 07/Apr/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.14.32.1 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Valaphee | Assignee: | Unassigned |
| Resolution: | Cannot Reproduce | Votes: | 0 |
| Labels: | None | ||
| Description |
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As you can already expect, I'm trying to Move the playing player as also other players with the MovePlayerPacket. But the client doesn't move the player, only the Rotation gets applied and some kind of momentum when I send the packet and the player is already moving. I also checked everything a bunch times, and the packet is valid. I'm using the protocol version 389 and there is on every platform the same behavior. |
| Comments |
| Comment by Valaphee [ 07/Apr/20 ] |
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It's solved, the problem was an invalid packet format in the clientbound direction. (Riding Entity Id) which gets written bei BDS but leads to this behaviour. (Just not writing it) |
| Comment by IonicEcko [ 03/Mar/20 ] |
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Hi Kevin, Are you able to elaborate on what you're doing at all? Based only on the report I'm a little confused as to what this relates to and how to reproduce it. Ionic |