[BDS-3012] Server crashes every 10-15 minutes Created: 27/Jan/20  Updated: 19/Aug/20  Resolved: 19/Aug/20

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.14.0.9
Fix Version/s: None

Type: Bug
Reporter: Umut Aytemur Assignee: Unassigned
Resolution: Incomplete Votes: 2
Labels: None


 Description   

I run a public server but the crash all the time is annoying my players. 

 

Log:

velopment CrashReporter Key: c4051395-66d1-3a10-8ca7-0dab6cd04270 Crash [2020-01-27 22:56:50 INFO] at gsignal (UnknownFile:?) at abort (UnknownFile:?) at std::_throw_runtime_error[char const*] (UnknownFile:?) at std::random_device::_M_init[std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&] (UnknownFile:?) at std::random_device::random_device[std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&] (UnknownFile:?) at Crypto::Random::Random::Random[] (UnknownFile:?) at Crypto::Random::generateUUID[] (UnknownFile:?) at CommandOrigin::CommandOrigin[] (UnknownFile:?) at BlockCommandOrigin::BlockCommandOrigin[BlockSource&, BlockPos const&] (UnknownFile:?) at std::_MakeUniq::_single_object std::make_unique<BlockCommandOrigin, BlockSource&, BlockPos const&>[BlockSource&, BlockPos const&] (UnknownFile:?) at BaseCommandBlock::performCommand[BlockSource&, BlockPos const&, bool&] (UnknownFile:?) at CommandBlockActor::performCommand[BlockSource&] (UnknownFile:?) at CommandBlock::_execute[BlockSource&, CommandBlockActor&, BlockPos const&, bool] const (UnknownFile:?) at CommandBlock::tick[BlockSource&, BlockPos const&, Random&] const (UnknownFile:?) at Block::tick[BlockSource&, BlockPos const&, Random&] const (UnknownFile:?) at BlockTickingQueue::tickPendingTicks[BlockSource&, Tick const&, int, bool] (UnknownFile:?) at LevelChunk::tick[BlockSource&, Tick const&] (UnknownFile:?) at Player::tickWorld[Tick const&] (UnknownFile:?) at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?) at std::function::operator[][Player&] const (UnknownFile:?) at Level::forEachPlayer[std::function] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) 



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 19/Aug/20 ]

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Comment by IonicEcko [ 05/Feb/20 ]

Have you tried disabling any command blocks that you have in your world?

There also appears to be references to pending ticks in the error so it might be worth loading the world in something like MCCToolchest and clearing PendingTickData.

If you're unsure how and dont mind uploading a version of your world I would be happy to give it a shot and see if it has any effect.

Comment by Otocin [ 04/Feb/20 ]

The issue of Crash in BDS is related to the storage issue in the bedrock edition.
(https://bugs.mojang.com/browse/MCPE-32501)

If the Storage issue is fixed, it is estimated that the Crash issue of BDS will also be resolved.

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