[BDS-1853] Server crashed when stopping the server. Created: 13/Nov/19  Updated: 26/Feb/20  Resolved: 26/Feb/20

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.8.1.2, 1.13.0.34
Fix Version/s: None

Type: Bug
Reporter: alvin0319 Assignee: Unassigned
Resolution: Invalid Votes: 0
Labels: None
Environment:

error:

 

Package: com.mojang.minecraft.dedicatedserverPackage: com.mojang.minecraft.dedicatedserverVersion: 1.13.0.34OS: WindowsServer start: 2019-11-11 08:23:51 ´eCN¹I±¹ C¥AؽADmp timestamp: 2019-11-13 19:34:53 ´eCN¹I±¹ C¥AؽAUpload Date: 2019-11-13 19:34:53 ´eCN¹I±¹ C¥AؽASession ID: 4693fdc0-6509-4cb7-a337-913bc15aa9b6Commit hash: cc7008ca5cfe93c1c6753f6efecaa2af6d6f1f1fBuild id: 3308413CrashReporter Key: 98f245f8-4fe5-3188-b531-4706b3ea2916
Crash at void google_breakpad::ExceptionHandler::HandlePureVirtualCall[void] (UnknownFile:?) at purecall (UnknownFile:?) at void SubChunkBlockStoragePaletted<4,4>::_serialize[class IDataOutput &,bool]const  (UnknownFile:?) at void SubChunk::serialize[class IDataOutput &,bool]const  (UnknownFile:?) at void DBChunkStorage::_serializeChunk[class LevelChunk const &,class DBStorageWriteBatch &] (UnknownFile:?) at void DBChunkStorage::_writeBatch[void] (UnknownFile:?) at class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class DBChunkStorageKey const ,bool> > > > std::_Hash<class std::_Umap_traits<class DBChunkStorageKey,bool,class std::_Uhash_compare<class DBChunkStorageKey,struct std::hash<class DBChunkStorageKey>,struct std::equal_to<class DBChunkStorageKey> >,class std::allocator<struct std::pair<class DBChunkStorageKey const ,bool> >,0> >::erase<class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class DBChunkStorageKey const ,bool> > > >,void>[class std::_List_iterator<class std::_List_val<struct std::_List_simple_types<struct std::pair<class DBChunkStorageKey const ,bool> > > >] (UnknownFile:?) at class TaskResult BackgroundTask::invoke[void] (UnknownFile:?) at enum BackgroundTask::TaskRunResult BackgroundTask::run[class ITaskExecutionContext const *] (UnknownFile:?) at enum BackgroundWorker::RunOneResult BackgroundWorker::_runOneTask[void] (UnknownFile:?) at bool BackgroundWorker::_processNextTask[void] (UnknownFile:?) at void * std::_Ref_count_obj<class ThreadLocal<class BackgroundWorker *> >::`vector deleting destructor'[unsigned int] (UnknownFile:?) at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?) at o_strncat_s (UnknownFile:?) at BaseThreadInitThunk (UnknownFile:?) at RtlUserThreadStart (UnknownFile:?)



 Comments   
Comment by IonicEcko [ 26/Feb/20 ]

Thank you for your report!

Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally.

Quick Links:
📓 Issue Guidelines – 💬 Community Support – 📧 Customer Support – 📖 BDS Wiki – 📖 FAQs

Comment by alvin0319 [ 15/Nov/19 ]

type "/stop" command in console

 

And there "must" be a player in the server.

Comment by Stewart Moss [ 15/Nov/19 ]

I asked two questions .. WHich one is yes?

Comment by alvin0319 [ 13/Nov/19 ]

yes

Comment by Stewart Moss [ 13/Nov/19 ]

How do you stop the server ?

Type "/stop" in tha game or type "Stop" in the game console or just killing the exe ?

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