[BDS-18373] SubClientLogin packet handler has a spelling mistake when kicking the player for invalid skin Created: 22/May/23 Updated: 23/Nov/23 Resolved: 23/Nov/23 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.19.80, 1.19.81 Hotfix, 1.19.83 Hotfix |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | CrasharyDevs | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 1 |
| Labels: | None | ||
| Environment: |
Windows 10 22H2 |
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| Attachments: |
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| Confirmation Status: | Unconfirmed |
| Description |
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Hello,
I was reverse engineering Bedrock Dedicated Server with IDA. Specifically, I was looking at what Mojang changed in the ServerNetworkHandler::handle function for SubClientLogin packet to see how they patched my ForceOP exploit. While looking at the disassembled code of BDS, i noticed that it would disconnect the client if the sub client had an invalid skin. The translation key is `disconnectionScreen.invalidSki`.
I believe the Mojang Developer meant for it to be `dsconnectionScreen.invalidSkin`, as the vanilla client language files does not have a translation for disconnectionScreen.invalidSki`
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| Comments |
| Comment by [MCQA] Kinga Izdebska [ 23/Nov/23 ] |
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem. Quick Links: |
| Comment by Maciej Piornik [ 22/Aug/23 ] |
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Hi Does this issue still occur after updating to 1.20.15? This ticket will automatically reopen when you reply. |