[BDS-18280] Server randomly disconnects users including myself Created: 20/Apr/23 Updated: 15/Sep/23 Resolved: 15/Sep/23 |
|
| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.19.73 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | TheCodeGeek | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 0 |
| Labels: | None | ||
| Environment: |
I'm running Original BDS 1.19.73.2 in Ubuntu 22.04.2 LTS in a Hyper-V (2016) server with Linux Guest Additions installed. The server is a Dell Poweredge R710 g2. All is installed on an SSD. 16 GB RAM and 4 Virtual Processors. Internet bandwidth is 1.2 Gbps down, and 40 Mbps up. Router is a Ubiquiti Dream Machine Pro SE. The server has a GB Ethernet connection via Cat6. |
||
| Confirmation Status: | Unconfirmed |
| Description |
|
Problem: Users (including myself) keep getting disconnected from the server inexplicably. This usually happens every 5 minutes. When I log back in it seems to have lost a few seconds of activity. I have tried adjusting several settings to help, but nothing has worked. I also can't seem to find any logs to debug the issue. The server is on my DMZ with port forwarding configured. The issue occurs when connecting to either a public address (domain name) or a local IPv4 address. server.properties: server-name=Dedicated Server # Used as the server name # Allowed values: Any string without semicolon symbol. gamemode=survival # Sets the game mode for new players. # Allowed values: "survival", "creative", or "adventure" force-gamemode=false # force-gamemode=false (or force-gamemode Β is not defined in the server.properties) # prevents the server from sending to the client gamemode values other # than the gamemode value saved by the server during world creation # even if those values are set in server.properties after world creation. # # force-gamemode=true forces the server to send to the client gamemode values # other than the gamemode value saved by the server during world creation # if those values are set in server.properties after world creation. difficulty=peaceful # Sets the difficulty of the world. # Allowed values: "peaceful", "easy", "normal", or "hard" allow-cheats=false # If true then cheats like commands can be used. # Allowed values: "true" or "false" max-players=8 # The maximum number of players that can play on the server. # Allowed values: Any positive integer online-mode=true # If true then all connected players must be authenticated to Xbox Live. # Clients connecting to remote (non-LAN) servers will always require Xbox Live authentication regardless of this setting. # If the server accepts connections from the Internet, then it's highly recommended to enable online-mode. # Allowed values: "true" or "false" allow-list=false # If true then all connected players must be listed in the separate allowlist.json file. # Allowed values: "true" or "false" server-port=19132 # Which IPv4 port the server should listen to. # Allowed values: Integers in the range [1, 65535] server-portv6=19133 # Which IPv6 port the server should listen to. # Allowed values: Integers in the range [1, 65535] enable-lan-visibility=true # Listen and respond to clients that are looking for servers on the LAN. This will cause the server # to bind to the default ports (19132, 19133) even when `server-port` and `server-portv6` # have non-default values. Consider turning this off if LAN discovery is not desirable, or when # running multiple servers on the same host may lead to port conflicts. # Allowed values: "true" or "false" view-distance=16 # The maximum allowed view distance in number of chunks. # Allowed values: Positive integer equal to 5 or greater. tick-distance=8 # The world will be ticked this many chunks away from any player. # Allowed values: Integers in the range [4, 12] player-idle-timeout=30 # After a player has idled for this many minutes they will be kicked. If set to 0 then players can idle indefinitely. # Allowed values: Any non-negative integer. max-threads=0 # Maximum number of threads the server will try to use. If set to 0 or removed then it will use as many as possible. # Allowed values: Any positive integer. level-name=Bedrock level # Allowed values: Any string without semicolon symbol or symbols illegal for file name: /\n\r\t\f`?*\\<>|\": level-seed= # Use to randomize the world # Allowed values: Any string default-player-permission-level=member # Permission level for new players joining for the first time. # Allowed values: "visitor", "member", "operator" texturepack-required=false # Force clients to use texture packs in the current world # Allowed values: "true" or "false" content-log-file-enabled=false # Enables logging content errors to a file # Allowed values: "true" or "false" compression-threshold=1 # Determines the smallest size of raw network payload to compress # Allowed values: 0-65535 compression-algorithm=zlib # Determines the compression algorithm to use for networking # Allowed values: "zlib", "snappy" server-authoritative-movement=server-auth # Allowed values: "client-auth", "server-auth", "server-auth-with-rewind" # Enables server authoritative movement. If "server-auth", the server will replay local user input on # the server and send down corrections when the client's position doesn't match the server's. # If "server-auth-with-rewind" is enabled and the server sends a correction, the clients will be instructed # to rewind time back to the correction time, apply the correction, then replay all the player's inputs since then. This results in smoother and more frequent corrections. # Corrections will only happen if correct-player-movement is set to true. player-movement-score-threshold=20 # The number of incongruent time intervals needed before abnormal behavior is reported. # Disabled by server-authoritative-movement. player-movement-action-direction-threshold=0.85 # The amount that the player's attack direction and look direction can differ. # Allowed values: Any value in the range of [0, 1] where 1 means that the # direction of the players view and the direction the player is attacking # must match exactly and a value of 0 means that the two directions can # differ by up to and including 90 degrees. player-movement-distance-threshold=0.3 # The difference between server and client positions that needs to be exceeded before abnormal behavior is detected. # Disabled by server-authoritative-movement. player-movement-duration-threshold-in-ms=1000 # The duration of time the server and client positions can be out of sync (as defined by player-movement-distance-threshold) # before the abnormal movement score is incremented. This value is defined in milliseconds. # Disabled by server-authoritative-movement. correct-player-movement=true # If true, the client position will get corrected to the server position if the movement score exceeds the threshold. server-authoritative-block-breaking=false # If true, the server will compute block mining operations in sync with the client so it can verify that the client should be able to break blocks when it thinks it can. chat-restriction=None # Allowed values: "None", "Dropped", "Disabled" # This represents the level of restriction applied to the chat for each player that joins the server. # "None" is the default and represents regular free chat. # "Dropped" means the chat messages are dropped and never sent to any client. Players receive a message to let them know the feature is disabled. # "Disabled" means that unless the player is an operator, the chat UI does not even appear. No information is displayed to the player. disable-player-interaction=false # If true, the server will inform clients that they should ignore other players when interacting with the world. This is not server authoritative. client-side-chunk-generation-enabled=true # If true, the server will inform clients that they have the ability to generate visual level chunks outside of player interaction distances. disable-persona=false disable-custom-skins=false # Client avatar personalization options |
| Comments |
| Comment by Maciej Piornik [ 15/Sep/23 ] |
|
Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem. Quick Links: |
| Comment by Maciej Piornik [ 08/May/23 ] |
|
Hi Can you please download new copy of BDS, unpack it set it up and attempt to reproduce this issue? This ticket will automatically reopen when you reply. |
| Comment by TheCodeGeek [ 20/Apr/23 ] |
|
The server is as vanilla as it gets. I am not running anything extra or exceptional to a pure server. The only thing that may be different from a standard server is the fact that I exported the game world from my personal computer. And then I imported it to the server. I have experienced no issues in that regard. |
| Comment by Maciej Piornik [ 20/Apr/23 ] |
|
Hi Do you use any resource/behavior packs? Server doesn't crash? Can it be connected immidietly after issue occur? This ticket will automatically reopen when you reply. |