[BDS-1761] Server crashes every day Created: 05/Nov/19 Updated: 22/Feb/20 Resolved: 22/Feb/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.8.1.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Umut Aytemur | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 2 |
| Labels: | None | ||
| Description |
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Version: 1.13.0.34 OS: Linux Server start: 2019-11-04 15:27:13 CET Dmp timestamp: 2019-11-04 22:21:02 CET Upload Date: 2019-11-04 22:21:02 CET Session ID: eb5d9341-aaa5-49dd-8ff2-a2c21c8e550f Commit hash: Build id: development CrashReporter Key: 8c4937c1-64cb-3532-a8dc-1deb28f67293 Crash [2019-11-04 22:21:02 INFO] at std::char_traits::compare[char const*, char const*, unsigned long] (UnknownFile:?) at std::__cxx11::basic_string<char, std::char_traits, std::allocator >::compare[char const*] const (UnknownFile:?) at bool std::operator==<char, std::char_traits, std::allocator >[std::__cxx11::basic_string<char, std::char_traits, std::allocator > const&, char const*] (UnknownFile:?) at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at HoldGroundGoal::stop[] (UnknownFile:?) at GoalSelectorComponent::stopNormalGoals[] (UnknownFile:?) at Mob::createAIGoals[] (UnknownFile:?) at Mob::initializeComponents[Actor::InitializationMethod, VariantParameterList const&] (UnknownFile:?) at Actor::reload[] (UnknownFile:?) at Actor::refreshComponents[] (UnknownFile:?) at Actor::tick[BlockSource&] (UnknownFile:?) at LevelChunk::tick[BlockSource&, Tick const&] (UnknownFile:?) at Player::tickWorld[Tick const&] (UnknownFile:?) at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?) at std::function::operator[][Player&] const (UnknownFile:?) at Level::forEachPlayer[std::function] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) id 0 delay 0 status 0
Please fix this issue now or i will also stop using realms |
| Comments |
| Comment by IonicEcko [ 22/Feb/20 ] |
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Thank you for your report! Crashes such as these are now logged automatically, this will therefore be investigated further by the development team internally. Quick Links: |
| Comment by Otocin [ 26/Nov/19 ] |
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I think the Crash problem at BDS is related to the Data Storage issue(https://bugs.mojang.com/browse/MCPE-32501) When playing the same world in single mode with BDS, a similar phenomenon creates a conflict, but BDS displays error messages due to World corruption, and in single play comes error messages due to Data Storage. |
| Comment by brad [ 21/Nov/19 ] |
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had the same thing happen. I know I was approaching Illagers at the time. Hopefully this helps. Thanks for releasing this on linux
Crash [2019-11-21 00:52:20 INFO] at std::char_traits<char>::compare[char const*, char const*, unsigned long] (UnknownFile:?) at std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> >::compare[char const*] const (UnknownFile:?) at bool std::operator==<char, std::char_traits<char>, std::allocator<char> >[std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&, char const*] (UnknownFile:?) at ActorDefinitionDescriptor::forceExecuteTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at ActorDefinitionDescriptor::executeTrigger[Actor&, DefinitionTrigger const&, VariantParameterList const&] (UnknownFile:?) at HoldGroundGoal::stop[] (UnknownFile:?) at GoalSelectorUtility::tryStartGoals[std::vector<PrioritizedGoal, std::allocator<PrioritizedGoal> >&] (UnknownFile:?) at GoalSelectorSystem::_tickGoalSelectorComponent[ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_invokeHelper<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&], ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::_each<true, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at void EntityRegistryBase::View<EntityContext, EntityRegistry, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>::each<void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at void EntityRegistry::viewEach<, void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]>[void [*][ViewedEntityContextT<EntityContext, FlagComponent<ActorTickedFlag>, ActorComponent, GoalSelectorComponent>&]] (UnknownFile:?) at GoalSelectorSystem::tick[EntityRegistry&] (UnknownFile:?) at EntitySystems::tick[EntityRegistry&] (UnknownFile:?) at Level::tickEntitySystems[] (UnknownFile:?) at Level::tick[] (UnknownFile:?) at ServerLevel::tick[] (UnknownFile:?) at GameSession::tick[] (UnknownFile:?) at Minecraft::tickSimtime[int, int] (UnknownFile:?) at Minecraft::update[] (UnknownFile:?) at ServerInstance::_update[] (UnknownFile:?) at clone (UnknownFile:?) |
| Comment by moggg [ 06/Nov/19 ] |
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I have same problem,server crash everday and I can't understand the crash report. |