[BDS-16759] Hostile mobs stop spawning Created: 20/Feb/22  Updated: 21/Feb/22  Resolved: 21/Feb/22

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.18.12 Hotfix
Fix Version/s: None

Type: Bug
Reporter: Madeleine Vikner Assignee: Unassigned
Resolution: Duplicate Votes: 1
Labels: None
Environment:

We have a vanilla survival Bedrock server for about 20 people, on hard mode with a few simple addons like one person sleep and a couple of texture packs. 


Issue Links:
Duplicate
duplicates BDS-5094 Global mob cap limiting spawns on pop... Reopened
Confirmation Status: Unconfirmed

 Description   

We have some issues with hostile mobs stop spawning on our server.
Not like bad spawn rates because of unlit caves and such, but hostile mobs completely stop spawning, including mob spawners, and the only way to get them back is by restarting the server. (It's not enough that everyone logs out so all chunks get unloaded.)
Named mobs, item holding mobs and world generated mobs like elder guardians and shulkers remain.
Before the latest hotfix this happened once every few days or so, but since 1.18.12 it happens several times a day.



 Comments   
Comment by [Mod] OcelotOnesie [ 21/Feb/22 ]

Thank you for your report!
We're tracking this issue in BDS-5094, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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