[BDS-16707] Time still passes with no players connected Created: 20/Jan/22 Updated: 03/Jan/25 Resolved: 25/Jan/22 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.18.0, 1.18.2 Hotfix |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Rayth | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 2 |
| Labels: | None | ||
| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||||||||||||||||||
| Description |
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Pretty sure this is a bug so I'm posting here. If you start a BDS server and somehow check the in-game time without logging in to the server (NBT Editor etc) take a note of the time. Check after some time it will be the same (Expected) Login to the server, then logout. check time. Check again after some time again and time has continued to pass even with no players online. This is commonly noticed when you logout in the day and it's night when you go back on. Expected: time should stop progressing when the last member logs off |
| Comments |
| Comment by [Mod] GoldenHelmet [ 25/Jan/22 ] |
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The issue reported here has negative impacts on the game:
Expected resultThe villagers all remain linked to the workstation in their room, and they refresh trades at the next sunrise. Hypothetical bugged resultThe villagers all lose their links and do not refresh their trades. |
| Comment by Rayth [ 25/Jan/22 ] |
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how is this a feature request or suggestion? Surely this is a valid bug since time and tick should not continue with no players online |
| Comment by Maciej Piornik [ 25/Jan/22 ] |
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Thank you for your report! You have posted a feature request or a suggestion. This site is for bug reports only. Quick Links: |
| Comment by Rayth [ 21/Jan/22 ] |
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currentTick does indeed increase as well |
| Comment by [Mod] GoldenHelmet [ 21/Jan/22 ] |
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Do both time and currentTick continue with no players, or just time? |