[BDS-15339] Multiply Nether portals (Minecraft Mobile) Created: 24/Sep/21  Updated: 25/Sep/21  Resolved: 25/Sep/21

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.17.30
Fix Version/s: None

Type: Bug
Reporter: Ana Paula da Silva Lopes Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None

Attachments: JPEG File Screenshot_20210923-180849_Minecraft.jpg     JPEG File Screenshot_20210923-180911_Minecraft.jpg    
Issue Links:
Duplicate
duplicates MCPE-39609 Portals don't stay linked and multipl... Resolved
Confirmation Status: Unconfirmed

 Description   

Hello,
I would like to report a bug that is happening in my game, they happen when creating other worlds too. And they are with the Nether portals

When I create a portal and go to the Nether everything is normal, when I try to return through the portal, I end up creating another one in another location than the original I made.

I will try to put a image of what happened, both are portals that I didn't make but were created automatically after I went back to the OverWorld. One I tried to destroy and put Obsidian in the middle so it wouldn't turn on again, what happened is that another portal was created next to him. My original portal is 200 blocks away from both of them

When I enter my portal 1 (I'll call it that to make it easier to understand) I go to the Nether, when I return through the same portal 1 I appear in portal 2. And vice versa.

I wish I could enter and exit through the same portal and not keep creating more portals in distant locations.

In another world the same thing happened and the Nether portal goes to a ravine, my original portal was 500 blocks away.

P.s. In previous versions the issues was there too... and the screenshots I took was from that



 Comments   
Comment by [Bot] Arisa [ 25/Sep/21 ]

Thank you for your report!
We're tracking this issue in MCPE-39609, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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