[BDS-14174] Mobs dont set on fire Created: 09/Jul/21  Updated: 27/Oct/23  Resolved: 09/Jul/21

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.17.2
Fix Version/s: None

Type: Bug
Reporter: ItsDInoPlays Assignee: Unassigned
Resolution: Duplicate Votes: 0
Labels: None
Environment:

xbox one s


Issue Links:
Duplicate
duplicates MCPE-110021 Hostile mobs spawn in daytime during ... Resolved
Confirmation Status: Unconfirmed

 Description   

When there is a thunderstorm, zombies can spawn in savannahs' and deserts and they dont set on fire even when there is no rain there



 Comments   
Comment by TheoPayton [ 27/Oct/23 ]

This absolutely DOES NOT "work as intended." This is a serious issue. In biomes where rain and thunder do not occur, there is no warning that you will soon be swarmed by hostiles. If you were in a plains biome for example, you would see the light level drop, the rain, and be able to see/hear the thunder and know it was time to hightail it to bed. These warnings do not exist in savannah/desert/badlands biomes. The result is being swarmed by creepers and other mobs with no prior warning. Therefore, the mob spawning effects of thunderstorms should not operate within biomes that are not otherwise affected by thunderstorms.

Comment by [Mod] OcelotOnesie [ 09/Jul/21 ]

Thank you for your report!
We're tracking this issue in MCPE-110021, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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