[BDS-14140] BDS Does not generate critical files and fails if they are missing Created: 07/Jul/21 Updated: 12/Aug/21 Resolved: 12/Aug/21 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.17.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Chew | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 0 |
| Labels: | None | ||
| Environment: |
CentOS 7 / Linux |
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| Issue Links: |
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| Confirmation Status: | Unconfirmed | ||||||||
| Description |
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Unlike Java Edition, BDS relies on all the files in the ZIP or it fails to boot. It makes sense for the behavior packs and the etc, but the critical files are server.properties, permisisons.json, and whitelist.json. The latter of the 2 can (and should) be generated fairly easily if they are missing (as they are simply empty arrays). As for the server.properties, I'm not sure. Including these in the ZIP make it harder for updating, as often the ZIP overwrites these files, resetting them. I've seen people have issues thinking their world is gone, but all they did was rename the world and update their server. We also can't not include them in the ZIP, the program crashes otherwise. |
| Comments |
| Comment by [Bot] Arisa [ 12/Aug/21 ] |
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Thank you for your report! If you would like to add a vote and any extra information to the main ticket it would be appreciated. If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned. Quick Links: |
| Comment by Chew [ 07/Jul/21 ] |
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I've just realized I duplicated my own issue. I.e., this still does happen. |