[BDS-1206] /connect and /wsserver (Websockets) are not available in BDS Created: 27/Jul/19 Updated: 03/Feb/22 Resolved: 06/Mar/20 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.8.1.2 |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | clarkx86 | Assignee: | Unassigned |
| Resolution: | Duplicate | Votes: | 4 |
| Labels: | None | ||
| Environment: |
Ubuntu + bedrock-server-1.12.0.28 |
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| Description |
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This bug doesn't affect 1.8.1.2 as stated above, but the latest release isn't listed.
The commands /connect or /wsserver are listed in the command-list (available when typing "help 2" or "help 17") in the BDS terminal, but they don't seem to do anything. As an OP'ed player on a server with cheats enabled, the commands don't even show up in the chat window. When trying to run the command(s) in-game anyway, a message appears that says: At this point I'm not sure if this even a bug or maybe intentional. Being able to use Websockets on a server would be incredibly useful, especially for things that aren't achievable through the Scripting API (yet?), like getting the coordinates from players and displaying them on a clan website (for example) or creating Discord chatbots. However, I know this isn't the feature-request section Also, it is already implemented and works when using it in a singleplayer or LAN-Game, but just doesn't work on BDS hosted servers. |
| Comments |
| Comment by Jiulio [ 03/Feb/22 ] |
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Hello, this is still an issue. How is it possible that such a useful tool still doesn't work after 3 years being reported? How can it be that if someone wants full funtionality they need to go check unoffical versions? Please reslove this issue, because as for now it makes very little sense to use bds instead of any of the unoffical versions. |
| Comment by IonicEcko [ 06/Mar/20 ] |
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Thank you for your report! If you would like to add a vote and any information I've missed into to the main ticket it would be appreciated. Ionic Quick Links: |
| Comment by Vyacheslav Makhonin [ 05/Mar/20 ] |
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Hope it will be fixed. |
| Comment by IonicEcko [ 04/Mar/20 ] |
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Awesome. Thank you very much. |
| Comment by clarkx86 [ 04/Mar/20 ] |
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BPS Thanks for the example pictures! |
| Comment by Vyacheslav Makhonin [ 04/Mar/20 ] |
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What I expected to happen was...: The connection will be established, which BDS will notify us of, and the WebSocket server will receive messages from the game chat. [singleplayer as example, /connect 127.0.0.1]
What actually happened was...:
Steps to Reproduce:
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| Comment by IonicEcko [ 04/Mar/20 ] |
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Thank you! Are you able to provide repro steps, ideally in the below format. With the info below I can help to confirm the issue but I have no idea what wsserver and connect should be doing. Repro steps What I expected to happen was...: When I killed a squid, it should have dropped an ink sac. What actually happened was...: Instead, it dropped an apple. Steps to Reproduce: Find a squid (though we all know how difficult they are to find when you actually want to find one). Ionic |
| Comment by Vyacheslav Makhonin [ 04/Mar/20 ] |
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Still doesn't work in 1.14.32.1. |
| Comment by IonicEcko [ 04/Mar/20 ] |
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Hey Clark, Just wanted to check whether this is still an issue in 1.14.32.1? Ionic |
| Comment by Vyacheslav Makhonin [ 25/Feb/20 ] |
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Cool_user_name_lol it doesn't work anyway. Command doesn't give any effect, like errors or something. |
| Comment by ihave privacy [ 24/Feb/20 ] |
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I know im late, but ill respond anyway. It's no bug since only the owner (wich in this case is the console) has access to /connect. |