[BDS-11724] Server crashes when one specific player tries to join Created: 17/Feb/21  Updated: 20/Aug/21  Resolved: 20/Aug/21

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.16.201 Hotfix
Fix Version/s: None

Type: Bug
Reporter: Mason Assignee: Unassigned
Resolution: Incomplete Votes: 0
Labels: None
Environment:

Both player and server are on Windows 10 PCs, Player was previously able to join and play on server.


Confirmation Status: Unconfirmed

 Description   

Server crashes when one player tries to join. We had the affected player try multiple pc reboots and reinstalling Minecraft on his machine to no avail. Server had been restarted and server pc rebooted multiple times as well.ย 

[INFO] Player connected: T****k, xuid: 2*************0
[INFO] Package: com.mojang.minecraft.dedicatedserver
Version: 1.16.201.2
OS: Windows
Server start: 2021-02-16 15:58:46 Eastern Standard Time
Dmp timestamp: 2021-02-16 22:25:15 Eastern Standard Time
Upload Date: 2021-02-16 22:25:15 Eastern Standard Time
Session ID: 57e527a6-1c2f-47bb-aaa1-3a6ba5126c15
Commit hash: 44f145c13f3d514fcd112c71c1067a1ac638af78
Build id: 5131167
CrashReporter Key: dc967882-ea33-3c48-b918-17bc77476b93

Crash
[INFO] at ClientboundMapItemDataPacket::ClientboundMapItemDataPacket[class gsl::not_null<class MapItemSavedData *>,class Level &] (UnknownFile:?)
at void ServerNetworkHandler::handle[class NetworkIdentifier const &,class MapInfoRequestPacket const &] (UnknownFile:?)
at bool NetworkHandler::_sortAndPacketizeEvents[class NetworkHandler::Connection &,class std::chrono::time_point<struct std::chrono::steady_clock,class std::chrono::duration<__int64,struct std::ratio<1,1000000000> > >] (UnknownFile:?)
at void NetworkHandler::runEvents[bool] (UnknownFile:?)
at void NetworkHandler::runEvents[bool] (UnknownFile:?)
at bool Minecraft::update[void] (UnknownFile:?)
at void ServerInstance::_update[void] (UnknownFile:?)
at void ServerInstance::startServerThread[void] (UnknownFile:?)
at class AllowListEntry * std::_Uninitialized_move<class AllowListEntry *,class AllowListEntry *,class std::allocator<class AllowListEntry> >[class AllowListEntry * const,class AllowListEntry * const,class AllowListEntry *,class std::allocator<class AllowListEntry> &] (UnknownFile:?)
at unsigned int std::_Pad::_Call_func[void *] (UnknownFile:?)
at configthreadlocale (UnknownFile:?)
at BaseThreadInitThunk (UnknownFile:?)
at RtlUserThreadStart (UnknownFile:?)

ย 



 Comments   
Comment by [MCQA] Kinga Izdebska [ 20/Aug/21 ]

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

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Comment by [MCQA] Kinga Izdebska [ 20/May/21 ]

Thank you for your report!
However, this issue has been temporarily closed asย Awaiting Response

Is this still an issue in the latest version? If so, can you please add it to the affected versions (or mention it if you are not the reporter).
This ticket will automatically reopen when you reply.

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๐Ÿ““ย Issue Guidelinesย โ€“ ๐Ÿ’ฌย Mojang Supportย โ€“ ๐Ÿ“งย Suggestionsย โ€“ ๐Ÿ“–ย Minecraft Wiki

Comment by Derrick Walton [ 23/Feb/21 ]

Try upgrading to the 1.16.201.3 (about 7 days old now)

ย 

Edit:ย  I saw a similar error to this one, it could be related to where the player spawns in. Something in particular villages causes a crash when players enter them.

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