[BDS-11693] splash_range does not work for minecraft:projectile Created: 15/Feb/21  Updated: 14/May/21  Resolved: 14/May/21

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.16.201.03 Hotfix
Fix Version/s: None

Type: Bug
Reporter: Owen Racette Assignee: Unassigned
Resolution: Incomplete Votes: 0
Labels: None

Confirmation Status: Unconfirmed

 Description   

On trying to edit the default splash potion range, I tried editing it's splash_range component and it does not seem to have any effect on the area affected in game. 

"minecraft:projectile": {       
"on_hit": {        
"douse_fire": { },        
"thrown_potion_effect": { },        
"remove_on_hit": { }       
},        
"splash_range": 1, // Default value is 4        
"power": 0.5,        
"gravity": 0.05,        
"angle_offset": -20.0,        
"hit_sound""glass"      
}


 Comments   
Comment by [MCQA] Kinga Izdebska [ 14/May/21 ]

Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Comment by [Mod] OcelotOnesie [ 15/Feb/21 ]

Does this only occur on a Bedrock Dedicated Server?

Generated at Sat Jan 11 07:56:39 UTC 2025 using Jira 9.12.2#9120002-sha1:301bf498dd45d800842af0b84230f1bb58606c13.