[BDS-11693] splash_range does not work for minecraft:projectile Created: 15/Feb/21 Updated: 14/May/21 Resolved: 14/May/21 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.201.03 Hotfix |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Owen Racette | Assignee: | Unassigned |
| Resolution: | Incomplete | Votes: | 0 |
| Labels: | None | ||
| Confirmation Status: | Unconfirmed |
| Description |
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On trying to edit the default splash potion range, I tried editing it's splash_range component and it does not seem to have any effect on the area affected in game. "minecraft:projectile": { "on_hit": { "douse_fire": { }, "thrown_potion_effect": { }, "remove_on_hit": { } }, "splash_range": 1, // Default value is 4 "power": 0.5, "gravity": 0.05, "angle_offset": -20.0, "hit_sound": "glass" } |
| Comments |
| Comment by [MCQA] Kinga Izdebska [ 14/May/21 ] |
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Cleaning up old tickets: This ticket had been set to 'Awaiting Response', but has not received a response from the reporter (~3 months+) so is being closed as Incomplete. If you feel this is still a valid issue then please comment, or create a new ticket following the Issue Guidelines which includes steps to reproduce the problem. Quick Links: |
| Comment by [Mod] OcelotOnesie [ 15/Feb/21 ] |
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Does this only occur on a Bedrock Dedicated Server? |