[BDS-11208] Flying Machines are broken on Nintendo Switch Created: 16/Jan/21 Updated: 16/Jan/21 Resolved: 16/Jan/21 |
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| Status: | Resolved |
| Project: | Bedrock Dedicated Server |
| Affects Version/s: | 1.16.201 Hotfix |
| Fix Version/s: | None |
| Type: | Bug | ||
| Reporter: | Kerry Sitler | Assignee: | Unassigned |
| Resolution: | Invalid | Votes: | 0 |
| Labels: | None | ||
| Environment: |
Nintendo Switch |
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| Confirmation Status: | Unconfirmed |
| Description |
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When building simple flying machines with observers, sticky pistons and slime blocks they do not function the expected way. 1. The sticky pistons can lose grip of the slime block. How can a sticky piston (or slime block) lose grip of an attached block???? (this should be a separate bug report I guess) 2. The pistons will fire at the exact same time creating a timing issue causing the machine to either move forward or backwards. This results in a race condition that has the machine mysteriously move 3 steps forward and 2 steps back. End result, you cannot create any working flying machines on the Nintendo Switch at this time. |
| Comments |
| Comment by [Mod] OcelotOnesie [ 16/Jan/21 ] |
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Thank you for your report! Please put only one bug report in each ticket. It is very difficult to keep track of bugs when they are not in their own tickets. This report also appears to be for another project, this project is for the Bedrock Dedicated Server software only. For other projects please follow a link below. – Minecraft: Bedrock Edition — Gear VR, iOS, Android, Windows 10 (from the Windows store), Xbox One, Windows 10 Mobile, Fire TV, Nintendo Switch, and PS4 Quick Links: |