[BDS-10777] server short dumping Created: 22/Dec/20  Updated: 20/Jan/21  Resolved: 20/Jan/21

Status: Resolved
Project: Bedrock Dedicated Server
Affects Version/s: 1.16.200
Fix Version/s: None

Type: Bug
Reporter: C L Assignee: Unassigned
Resolution: Duplicate Votes: 2
Labels: None
Environment:

Running on Ubuntu 18.04 in a docker container


Issue Links:
Duplicate
duplicates BDS-10666 Server bedrock crash during the game Resolved
Confirmation Status: Unconfirmed

 Description   

I continually get this error when walking into a chunk that contains a village.  

 

Crash
mc | [INFO] at std::_shared_count<[__gnu_cxx::_Lock_policy]2>::sh ared_count[std::_weak_count<[__gnu_cxx::_Lock_policy]2> const&, std::nothrow_t] (UnknownFile:?)
mc | at std::_shared_ptr<POIInstance, [__gnu_cxx::_Lock_policy]2>:: shared_ptr[std::_weak_ptr<POIInstance, [__gnu_cxx::_Lock_policy]2> const&, std ::nothrow_t] (UnknownFile:?)
mc | at std::shared_ptr<POIInstance>::shared_ptr[std::weak_ptr<POIIns tance> const&, std::nothrow_t] (UnknownFile:?)
mc | at std::weak_ptr<POIInstance>::lock[] const (UnknownFile:?)
mc | at Village::getBedPOICount[] const (UnknownFile:?)
mc | at Village::tick[Tick, BlockSource&] (UnknownFile:?)
mc | at VillageManager::tickVillages[Tick const&, Vec3 const&, BlockS ource&] (UnknownFile:?)
mc | at ServerPlayer::tickWorld[Tick const&] (UnknownFile:?)
mc | at std::function<bool [Player&]>::operator[][Player&] const (Unk nownFile:?)
mc | at Level::forEachPlayer[std::function<bool [Player&]>] (UnknownF ile:?)
mc | at Level::tick[] (UnknownFile:?)
mc | at ServerLevel::tick[] (UnknownFile:?)
mc | at GameSession::tick[] (UnknownFile:?)
mc | at Minecraft::tickSimtime[int, int] (UnknownFile:?)
mc | at Minecraft::update[] (UnknownFile:?)
mc | at ServerInstance::_update[] (UnknownFile:?)
mc | at clone (UnknownFile:?)
mc | 87f4e6cf-cc1b-451c-b1e9-4b760197b140mc exited with code 1



 Comments   
Comment by [Mojang] Mega_Spud (Jay Wells) [ 20/Jan/21 ]

Thank you for your report!
We're actually already tracking this issue at BDS-10666, so we will resolve and link this ticket as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

Quick Links:
📓 Issue Guidelines – 💬 Mojang Support – 📧 Suggestions – 📖 Minecraft Wiki

Comment by Scott Bur [ 24/Dec/20 ]

I guess I should add that I first noticed it with 1.16.200.1 (but it could have been in 1.16.200 and I just hadn't come across it yet.)  I'm currently running 1.16.200.2 directly from Ubuntu  (not using Docker).

Comment by Scott Bur [ 24/Dec/20 ]

I have been having this problem on multiple worlds, too.  I'm running ubuntu 20.04. It isn't every village and it isn't every time, but the crashes seems to get more an more frequent the more more times you get close to the village.  That is, maybe every 5th time you visit a  specific village, it crashes.  Over time, it goes to every other time.  Now, I have two worlds where I can't even join the game without the server crashing because I'm in a village.  I was starting to think it had to do with a specific villager

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